Author Topic: Variable events extras  (Read 872 times)

I noticed addVartoVar's target options only work on the original brick. I tried to make a deposit brick's fuel go to a core brick's fuel, all it did was cause the deposit brick's fuel to double. e.g

(Core brick.)
onRelay>FuelDeposit>addVartoVar>Brick Fuel Brick Fuel
                                                             ^^
                                  Have another option, named brick.

What I am suggesting is when the target is named brick, the target's var will add on to the actual brick that is being evented, or having a named brick option in the output.

Another thing that I'd like fixed (could be a bug.) is when ifVariable is targeted onto a named brick, it would run the VariableTrue in the named brick INSTEAD of the evented brick.

Idiots attempting to hijack, do not understand variables, need help with variables, with another variable suggestion should not and need not reply.
« Last Edit: December 11, 2008, 11:34:00 PM by Friendly Fire »

ifVariable to a named brick DOES trigger the VariableTrue and VariableFalse inputs of the named brick.

ifVariable to a named brick DOES trigger the VariableTrue and VariableFalse inputs of the named brick.

I'd like the opposite of that, actually. I actually wanted to do a variable check on another brick so I don't get a brick loaded with variable events and event toggles.

I'd like the opposite of that, actually. I actually wanted to do a variable check on another brick so I don't get a brick loaded with variable events and event toggles.

Not supposed to work that way.
Ouput events affect your target.

Named brick -> disappear, it disappears
Named brick -> setColor (red), it turns red
Named brick -> ifVariable, it does the check

:/

For some reason you can't use setVarToVar with the same names for each thing.