Author Topic: Worlds Hardest Game to Run  (Read 12022 times)

What do you think is the hardest game to run?

I think theres games that beat Crysis in some occasions.



MFSX at full graphics? (Microsoft Flight Simulator X)





Oh no - Blockland with v11 with the whole ACM city's bricks in fake kill mode.

I'm pretty sure Crysis is it.

Edited main, what about that?

You're kidding me?

You're saying the computer I'm getting will be able to run the 'hardest game to run' on full settings? :O

The hell.

I wanna go hug my parents now.

You're kidding me?

You're saying the computer I'm getting will be able to run the 'hardest game to run' on full settings? :O

The hell.

I wanna go hug my parents now.


Same here, I was just gonna make sure so I can base my PC so I don't overdue it, but I can run any game on any setting.

Actually there are a couple of games that push the limits of hardware more than Crysis.

First on the list would be the sequel to Crysis, Crysis: Warhead. More difficult to run in many cases.

For CPU loading, no game beats Supreme Commander. It can (and does) utilize all the the cores on a Quad core Processor. With several players, each with up to 50,000 units the game is immensely challenging to run.

For GPU loading, STALKER: Clearsky and Far Cry 2 both exceed Crysis in terms of being the most challenging to run.

The "wild card" is GTA 4 for the PC. Due to some really stuff optimization and a poor job of porting, the game is amazingly processor intensive. Even rigs with really good hardware struggle with it.

Thank you, I knew about STALKER, but that GTA 4 thing is pretty gay.


First on the list would be the sequel to Crysis, Crysis: Warhead. More difficult to run in many cases.

I'm planning to buy that, too.

I'll see if I'll be able to run it.

Between Supreme Commander, Blockland with 16xQ AA on a 300,000 brick build, GTA 4 on the PC and Crysis Warhead. Mostly GTA 4, SC and Crysis Warhead though.

I was startled by supreme commander. I have one of those nice rigs, so I didn't notice how resource intensive it was. But when my bro got it, he could never get it above 20fps on the lowest setting.

I'd have to say Crysis is the hardest, at very high I get about 30fps. No idea about the newer one, though.


Garry's mod.  :cookieMonster:

Vanilla G-mod isn't bad really.

Sadly..no server really is Vanilla flavor...they more often consist of a cacaphony of poorly made, inefficient, download heavy, texture-bug-ridden, mods and gamemodes almost certainly designed and implemented in an attempt to alienate all but the most diehard players.

The source engine was built for typically small levels with minimal details and a limited number of objects...so what do players do? they stuff in as many models, textures, scripts as they possibly can into the engine, and even then they aren't done...nooooo. After that they go about creating massive, largely empty, levels easily twice as large as the program was designed to take and fill them with poorly made custom textures, secret rooms full of buttons and a couple of poorly hidden easter eggs.

I can't blame Valve for the ball of stuff that is now Gmod because the Source engine isn't that bad when it is used for what it was designed to do, nor can I blame Garry because he has at least tried to fix the issues, but it really has degraded into a horrible hodge-podge collection of minigames and pipe-dreams.

Vanilla G-mod isn't bad really.

Sadly..no server really is Vanilla flavor...they more often consist of a cacaphony of poorly made, inefficient, download heavy, texture-bug-ridden, mods and gamemodes almost certainly designed and implemented in an attempt to alienate all but the most diehard players.

The source engine was built for typically small levels with minimal details and a limited number of objects...so what do players do? they stuff in as many models, textures, scripts as they possibly can into the engine, and even then they aren't done...nooooo. After that they go about creating massive, largely empty, levels easily twice as large as the program was designed to take and fill them with poorly made custom textures, secret rooms full of buttons and a couple of poorly hidden easter eggs.

I can't blame Valve for the ball of stuff that is now Gmod because the Source engine isn't that bad when it is used for what it was designed to do, nor can I blame Garry because he has at least tried to fix the issues, but it really has degraded into a horrible hodge-podge collection of minigames and pipe-dreams.

Someone actually notices. Thank you, sir.

My guess would be Fallout 3 or COD5, but I've heard Crysis is hard to run.