Author Topic: Blockland Liquid  (Read 3501 times)

I did not request this, because it is very far fetched and if anyone did it, BL would need major changes.


I've been thinking about liquid that went in between bricks and flowed like real water, but the liquid was made out of little beads. I just happened to find an example: http://www.youtube.com/watch?v=jcHbgU0APdk&feature=related

See the beads? And how they have the illusion as one, especially with that green effect.


You could make cool things. This is another one of those dreams for the future of BL.

Unfortunatly this is extremly hard to do, and impossible within Blockland's engine.

sorry

Torque doesn't support water physics, atleast, not that I know of.

Yes, far in the future. It was an Idea.


In v8, we would've said the same things about brick physics, not the engine changes, but the far fetch-ness.

^^ the brick physics arn't real physics though, they are just a new death sequence with collision. or so I've seen, but I could be wrong.


^^ the brick physics arn't real physics though, they are just a new death sequence with collision. or so I've seen, but I could be wrong.


They are physics, and no, they don't have collision with your character. They just don't register with the server. Also, why would Badspot call it, "Brick Physics Preview"?

I don't know of many game engines that support liquid physics.

^^ the brick physics arn't real physics though, they are just a new death sequence with collision. or so I've seen, but I could be wrong.
They are real, using the physics engine Bullet.  The nVidia thing uses PhyX, which had an 80 mb runtime, so kompressor didn't use it for BL.

 I had a thing in v8 which used normal 1x1s to simulate water. It worked pretty well.

I had a thing in v8 which used normal 1x1s to simulate water. It worked pretty well.

I'd imagine it would lag with large quantities, yes?

At first, I lol'd......then....I was ":(".


They are real, using the physics engine Bullet.  The nVidia thing uses PhyX, which had an 80 mb runtime, so kompressor didn't use it for BL.

sorry, let me reword what I was saying. It is real physics, per se, but you can't interact with it. it's just another way of "fakekill" to work. I was just saying in terms of what we look of physics as, realtime and fully interactive, that's what i meant by it. sorry about the wording.

Solve it via Kompressor's way. When a water brick is fake killed, it breaks into water, like the above video. The water would be on the client's computer. Thus stuffty computers don't lag, and uber computers see water flowing down ramps. It would not be as detailed as this (about 1x1 size, as rky said), but it would still look good.