Author Topic: Schedule quota hit  (Read 1031 times)

Hey,

When I click a trigger brick it says Schedule quota hit. I know it is not exceeded or hit because the number is extremely high on both LAN and internet modes. Is there something I'm doing wrong?

Any help would be greatly appreciated,

Thank you!

What set of events are you putting in? It could be that one event is triggering itself or another repeatedly, which causes a Schedule Quota error to stop lag.

Nothing is looping but I was noticing this weird error in the console when loading the build:

base/server/scripts/allGameScripts.cs (2417): Unable to find object: '' attempting to call function 'setEnable'

And under the event name section, it is greyed out and there are random numbers where there should be brick names. So the ones that don't say Schedule Quota Hit, don't do anything.

It all worked before but when I switched my BL directory to another disk (because it was too big) all these errors are occuring.

Your max schedules should not exceed beyond 999,999 as it will return a variable of 1e+200 etc.

Changing the max number of schedules and others did not help, I am still experiencing the same errors as mentioned in my second post.

Thanks,

bfen

Post a console log and an example save file of some basic events on bricks that are causing the error.

To be quite honest, the bricks that are having problems are just simple emitter/light switches. If you still need the example file I can work on it but I can't release the build as it is very large and I don't want people stealing it.

It won't let me post the console log here so it has been uploaded to mediafire.
http://www.mediafire.com/download.php?wmnzm0uznj2

Thank you.

Same thing happened to me with my DDR game in blockland. Dunno what to do.

You might want to do a console trace and see what that turns up.

I'm tempted to blame any and all add-ons that modify events. Have you edited Item_Key or Event_Camera at all?

I didn't edit the add-ons you mentioned.

Even after running the files on my old disk where they were, this problem is still occuring.

Anyone have any other ideas?

I tried making a simple wrench event on the same server without the build and everything worked fine.. I assume that my build is corrupted then?

This happened to me. Delete slate aurora (or is it ocean pacific.)

I tried making a simple wrench event on the same server without the build and everything worked fine.. I assume that my build is corrupted then?
A schedule quota is when one event tries to fire too many events at once

This happened to me. Delete slate aurora (or is it ocean pacific.)
No.

Yes there is a glitch in which this happens.  I deleted that map and everything was fine.  He said he made simple light switchs and it still happend to him, it has nothing to do with relays.