Author Topic: QC Undulo to Water  (Read 16835 times)

Quality Control (Rynst and I) have made this small addition which we hope will join your add-on collection.

What it does

By typing /waterMode, you can switch your undulo can between undulo and water FX.


Where can I download this fabulous mod by QC?

Here

Quality Control is not responsible for any damaged saves caused by this mod. Damage types may include your undulo converting to water and having to spray it back when you disable this mod. Batteries sold separately.
« Last Edit: January 01, 2009, 03:15:01 AM by Amunuck »

Usefull, Now make an event that turns normal bricks into water.


not downloading until I get batteries.

YOU IDIOT YOU COULD DO THIS WITH EVENTS!!!!

now your screwing up peoples blockland and removing their undulo with something you can do with events by doing this

OnActivate/Self(or name of bricks)/SetShapeFX/Water

This is the stupidest thing ive ever seen -_-

Don't replace things in the game.

Instead make a water tool or something.

YOU IDIOT YOU COULD DO THIS WITH EVENTS!!!!

now your screwing up peoples blockland and removing their undulo with something you can do with events by doing this

OnActivate/Self(or name of bricks)/SetShapeFX/Water

This is the stupidest thing ive ever seen -_-

But that takes time. Go jump off a bridge, idiot.

Don't replace things in the game.

Instead make a water tool or something.

I agree. Is it possible to add another FX into the color set (If this isn't, shame on you badspot.

Another use for undulo is jelly. Or holograms.

Another use for undulo is jelly. Or holograms.

I use water way more then undulo, but I do use undulo quite a bit. Does this mod remove undulo from setshapefx?

I use water way more then undulo, but I do use undulo quite a bit. Does this mod remove undulo from setshapefx?
It overwrites it. Since nobody knows if it is possible or how to add a new FXpaint.

YOU IDIOT YOU COULD DO THIS WITH EVENTS!!!!

now your screwing up peoples blockland and removing their undulo with something you can do with events by doing this

OnActivate/Self(or name of bricks)/SetShapeFX/Water

This is the stupidest thing ive ever seen -_-
That takes quite some time. Plus, this is serverside. I don't even need to look at it to know that it's just replacing a projectile function.

However, an idea:
Use Armor::OnTrigger (or whatever it was, I don't have a good memory for functions I don't use often) so that when you hold walk it swaps from Undulo to Water FX (and back when you release). Search the forums, I'm sure there's topics that should have its arguments around somewhere.

Sorry about that guys, I couldn't decide by myself whether it should overwrite or switch.

From reading the script, if another client is in 'water' mode and you attempt to paint their bricks with trust (whether you're in water or undulo mode yourself), it'll change the bricks to water. It also breaks the setShapeFX event if you're in Water mode... (can't set to Undulo through that either)

I think new fx paints can only be added clientside, though...

From reading the script, if another client is in 'water' mode and you attempt to paint their bricks with trust (whether you're in water or undulo mode yourself), it'll change the bricks to water. It also breaks the setShapeFX event if you're in Water mode... (can't set to Undulo through that either)

I think new fx paints can only be added clientside, though...
If you added it clientside and then added something serverside to check what paint it is, it should work right?

I get that client code can be a problem if people lack it but with RTB it's much easier to deal with that.

YOU IDIOT YOU COULD DO THIS WITH EVENTS!!!!

now your screwing up peoples blockland and removing their undulo with something you can do with events by doing this

OnActivate/Self(or name of bricks)/SetShapeFX/Water

This is the stupidest thing ive ever seen -_-
And spam tons of bricks with events? forget you.
Anyway, I'm downloading!

YOU IDIOT YOU COULD DO THIS WITH EVENTS!!!!

now your screwing up peoples blockland and removing their undulo with something you can do with events by doing this

OnActivate/Self(or name of bricks)/SetShapeFX/Water

This is the stupidest thing ive ever seen -_-
forget YOU TUNA FISH!