ZoneEvents v5
Dynamic Creation Of Physical Zones Around Bricks.
OUTPUT EVENTS:
setZone: Creates or destroyes a Zone - Direction, Thinkness, Force Vector(X Y Z)
setZoneGravity: set an already created zone's gravity(...-2, -1, 0, 0.5, 1, 1.5....)
setZoneDrag: set an already created zone's Drag(1, 2....)
setZoneVelocityMod: set an already created zone's Velocity Multiplier.
setZoneIsWater: Changes whether a zone acts like water or not.
setZoneWaterDensity: Sets the water density.
setZoneWaterViscosity: Sets the water viscosity.
INPUT EVENTS:
OnPlayerEnterZone:
OnBotEnterZone:
OnVehicleEnterZone:
OnPlayerLeaveZone:
OnBotLeaveZone:
OnVehicleLeaveZone:
Zero Gravity Areas, Boosters, Suction Cups, Blowers, Elevators, Ice, Mud, Portal Triggers, RacingCheckpoints... Are All examples of what you can do with this Mod.
FOR A GOOD START, SET UP AN EVENT LIKE THIS: (This makes a high velocity air vent or booster)
ONACTIVATE -> Self -> setZone -> (UP)(20){0}{0}{4000}Update - v2
Fixed Event Format issues
Update - v3
Fixed low gravity issue.
Added setZoneIsWater, setZoneWaterDensity, setZoneWaterViscosity event outputs.
Update - v4
Added - OnEnter and OnLeave Events.
Zone size limit increased from 200 to 400
Update - v5
Added - OnInZone.
Changed SetZone, If You set the direction to center, the size parameter acts like a cube radius, set it to 0 for common purposes.
Media Fire Download:
http://www.mediafire.com/?sharekey=d5578d868e2d93678ab8b2f348899ad076dbfeb8771ca30f