Author Topic: ZoneEvents v5  (Read 21381 times)

Also, he said mud.

Refer to the edit time and when Nick posted.

Why are the drag forces and velocities as a string? Use vector in the event parameter type for a 3 point vector like projectile speeds or either int or float for numbers.

There are some other parts of the script that could've probably been cleaned as well.
(Using switches instead of if tests, not defining a variable if you only use it once, etc.)

I'll try to refine the code...

I'm thinking More limits on size would be a good idea too.

I'll be working on an update

Add a setZoneIsWater, setZoneWaterDensity, setZoneWaterViscosity, and setZoneWaterColor.
Respective PhysicalZone variables are isWater, waterDensity, waterViscosity, and waterColor.

so, this is like to change gravity to make it like space or something?

so, this is like to change gravity to make it like space or something?
Thats one of the many posibilites. You could also make players move 2x, 3x faster or something. 0.5x faster for like, moving through snow or mud.

V2 (just a small Update) is out now.  Fixed Issues with events...Thanks Space Guy

The RTB version is still in version 1, It may be a bit before i can get that sorted out.

Thanks for the feedback


OMG i wanted this but the link keeps crashing my internet

D:

PLZ fix

my god this is love! Great job!


I advise uploading to RTB.

This is truly epic. I <3 you.


May I get abetter explanation on how this one works?