Author Topic: Sauerbraten Get-together  (Read 1578 times)

If you have it, PM me.

If you don't, its a simple game IF you aren't an idiot.



:P
« Last Edit: January 11, 2009, 11:01:30 AM by Zenthos »

I played it and it seemed like some weird beta game..

GTFO, Sauerbraten is a piece of stuff even for an engine base. It loving sucks. Just use Q3A if you want a good engine.

Chex, maybe you just hate everything on an engine not well heard of.

GTFO, Sauerbraten is a piece of stuff even for an engine base. It loving sucks. Just use Q3A if you want a good engine.

...

It is one of the most efficient. I can make almost Next-Gen quality stuff with no lag.

Yeah I never really got chexguy's weird obsession with telling people to forget off when they talk about games that aren't made by ID.

I don't do that, I only say that to people who seem to think Sauerbraten or Cube are decent or think that Halo or GoW are the best games ever made.

The gameplay isn't the key, its like blockland, blocklands DMs all suck, really bad. But building and playing on your creation is fun.

The gameplay isn't the key, its like blockland, blocklands DMs all suck, really bad. But building and playing on your creation is fun.
Thanks for calling my work with blockrace and other projects really bad.

Thanks for calling my work with blockrace and other projects really bad.
Nice job taking everything way to seriously.

GTFO, Sauerbraten is a piece of stuff even for an engine base. It loving sucks. Just use Q3A if you want a good engine.
His opinion != yours


Sauerkraut + Brats = Sauerbraten?

Must be a German game.

@Rky,


If someone made a game that was all about going to the center of the map with bricks to build and it being FPS style, of course it would be way better. If sauerbraten didn't have the editing capability, what would be the point?



Anyways, the topic isn't called, "Is Sauerbraten good or bad", its "Sauerbraten Get-Together"


I'm looking for people who play to play. Enough with the arguing.
« Last Edit: January 12, 2009, 09:53:13 PM by Zenthos »