ifLastPlayerEvent -> [Event Here] VariableTrue -> [Different Event Here]
If you hate on timeout
[000]onActivate -> Self -> setRaycasting [ ][500]onActivate -> Self -> setRaycasting [X]
hao2use variable to stop them using other events?
(0) onActivate -> Self -> ifVariable (Client, lastEvent, NotEquals, 1)(0) VariableTrue -> Client -> setVariable (lastEvent, 1)(10000) VariableTrue -> Client -> setVariable (lastEvent, 0)(0) VariableTrue -> Client -> addVariable (logs, 1)(0) VariableTrue -> Client -> CenterPrint ("You got a log.")