Author Topic: Mirror Mirror On The Wall.  (Read 1480 times)

Ghost's House has a mirror.
It's not the type of mirror that Shocklink is talking about. The type in Ghost's house, although creative, is simple a recreation of the room inside a flat surface. Thnk of it like a painting that shifts depending on where you look at it. The type of mirror he's thinking of would not only reflect the backround, but also reflect the characters.

Mirrors are possible to create in the Torque Game Engine, if you're willing to create a new interior, transmit this to new clients (they'll have to rejoin the first time you spawn that mirror model) and force them to relight the mission which takes a few seconds every time a mirror is made. They also don't reflect your character in first person. (They do in Age of Time because the character model is always drawn, for Blockland it isn't drawn for you in first person so you can't see the inside of your head or helmet)

Dynamic brick-mounted mirrors in the way you are thinking of are currently impossible.

Mirrors are possible to create in the Torque Game Engine, if you're willing to create a new interior, transmit this to new clients (they'll have to rejoin the first time you spawn that mirror model) and force them to relight the mission which takes a few seconds every time a mirror is made. They also don't reflect your character in first person. (They do in Age of Time because the character model is always drawn, for Blockland it isn't drawn for you in first person so you can't see the inside of your head or helmet)

Dynamic brick-mounted mirrors in the way you are thinking of are currently impossible.
that seems to be correct, oh well, lock or descuss?