Poll

MechAssault 3

Yay
Nay

Author Topic: All things MechWarrior  (Read 5986 times)

I think MW touched ReactorWorker when he was a little boy. Lol, so much disgust for a game.

I suggest MechCommander II if anyone is interested in a cool game.

Ha ha.

I just consider some of the mechs to be butt-ugly. Daishi is an ugly bitch. Nobody likes fat chicks.

I think the modeling team took some liberties in trying to create a new image of those mechs, if you look back to previous games and look even further back to the table top games, they look starkly different.

Personally I like the old designs, and especially when taking the Atlas in consideration.



Draconis Combine colors, aka the universe's space azns.

Personally i find the atlas to be not very mech styled, The chicken legs and fully rotating upper body is really what makes the image for me.

The chicken legs and fully rotating upper body is really what makes the image for me.

I would rather call them reversed legs. I don't really see why you all think the Dashi is ugly, I mean, it doesn't look that bad, I just dislike it because it's so slow. I like the Blood Asp better.

Vulture is the loveiest mech to me along with the Bushwacker.

« Last Edit: January 18, 2009, 02:14:00 AM by Hunter »

Sorry mech warrior >> Armored core

Good try though.

Armored core is the 'Jap' equivalent of mech warrior.

The one thing I disliked about the AC series was that often the differences between one weapon and the next was almost indistinguishable. Your uber-rockets-of-death are equal in strength to his laser-of-despair.

The differences between different types and grades of weapons was more substantial in the Mechwarrior series.



I really liked Chromehounds. It was gritty, serious, had a great metagame, required tact and teamwork.

Is the Battletech tabletop game any good?

The one thing I disliked about the AC series was that often the differences between one weapon and the next was almost indistinguishable. Your uber-rockets-of-death are equal in strength to his laser-of-despair.

The differences between different types and grades of weapons was more substantial in the Mechwarrior series.

I played AC 2 and 3 and sure, they were mech games, but they were pretty bad.

The difficulty curve throughout the game fluctuates from mildly easy to excruciatingly hard, and in AC3 in particular you were limited to ammo-less lasers because using anything else ammo-based would bankrupt you within the 4 first missions. As for strategy of mechs and how to build them, there really wasn't any. You had no choice but to go with the heavy type since anything else would get blown to bits in five seconds of entering into combat. The only exception was when missions were on an obnoxious timer where you needed a light mech to speed through, and those missions were near impossible even with all the best gear you could get to that point.

I tried completing both games but I got stuck on missions that were brutal and had to find a guide. When you need a guide to just finish a loving game's regular storyline there's something wrong, either you're playing a JRPG or a really bad game. Not saying AC isn't "cool", almost any game with mechs gets cool points automatically. It's just the gameplay of the early games are simply terrible, maybe the new games make up for it but I dunno.

All depends on how good you are at the game, I've been with AC since the BEGINNING and loved it. It would be nice if they cut the insane speeds to maybe half but one thing that drives me mad is not being able to fly or move around at a decent speed. I yet to try Mech Warrioir but still, I don't think I'll love it as much as an AC NEXT.

All depends on how good you are at the game, I've been with AC since the BEGINNING and loved it. It would be nice if they cut the insane speeds to maybe half but one thing that drives me mad is not being able to fly or move around at a decent speed. I yet to try Mech Warrioir but still, I don't think I'll love it as much as an AC NEXT.

Mechwarrior is more realistic and subtle in it's fighting style.

One of my favourite "OH forget" moments was when my brother hit my mech with one of those homing beacons and then the sky lit up with missiles as several AI Catapults launched a barrage from some behind some building out of sight. Active defense system didn't save me :(

Mechwarrior is more realistic and subtle in it's fighting style.

One of my favourite moments was when my brother hit my mech with one of those homing beacons and then the sky lit up with missiles as several AI Catapults launched a barrage from some behind some building out of sight. Active defense system didn't save me :(

lol I know what that's like :3