Author Topic: Zelda World  (Read 8640 times)

Sounds Fun!


Wil it hav piez LULZ!

Are you going to replace a room with a credits room, and have like a chest in it?
You should make it like the original Link to the Past, where instead of the first hidden dungeon you go to, there's a room where this guy won a NintendoPower Contest along with rupees. One last question, if this is going to be a MMO, then is there going to be 500 loving links running around, or can the player node be changed, much like in Garry's Mod?

or can the player node be changed, much like in Garry's Mod?
I don't think it is an MMO, but this would be cool. I wanna be Lizalfos....or.....a poe?

I don't think it is an MMO, but this would be cool. I wanna be Lizalfos....or.....a poe?

No, I mean like a person, human like character.

Oh.....being one of the monsters would be cool though, but you shouldn't have to stay that monster though, it would get boring only having one or two attacks :/
EDIT: re-read first post, I'm not sure, there will be multiplayer, but it isn't an MMORPG, so how many people can get on each server?

off topic:ahh Zelda good times
on topic: looks nice

Oh.....being one of the monsters would be cool though, but you shouldn't have to stay that monster though, it would get boring only having one or two attacks :/
EDIT: re-read first post, I'm not sure, there will be multiplayer, but it isn't an MMORPG, so how many people can get on each server?
How many players can you hold on Blockland. The cap is 32 I think, unless TGE 1.5.2 can support 64. You wouldn't need/want any more then that or it'd be over crowded in a small world.

So people host their own multiplayer servers? Also, if its made in TGE does it use .dts models the same way as blockland?

How many players can you hold on Blockland. The cap is 32 I think, unless TGE 1.5.2 can support 64. You wouldn't need/want any more then that or it'd be over crowded in a small world.
Well, I don't know the Zelda world is pretty big especially when it is both combined...

wasn't majoras mask rather small-ish? compared to the others?


Sort of. I didn't really like that game because of the 3-day thing.....that sucked.....

Sort of. I didn't really like that game because of the 3-day thing.....that sucked.....
You obviously didn't play the game very well. The entire game was based around the 3 Days, special events happened at certain times and days. Plus you could always slow time down which gave you x2 as much time to do everything, plus it was more then enough to do entire dungeon areas.

wasn't majoras mask rather small-ish? compared to the others?
Not really, comparing it OOT its small (As in how big areas are), but OOT had allot of over sized pointless areas, like that lake thats the water temple? (Don't remember) it was massive and you didn't go over to the other side ever. Hyrule field was insanely large without the horse, in MM they put the main area in the certain of the field and about 20 meter walk to get to areas.

Final boss in Majora's mask was too easy with that one mask that made you a god.

Sorry Packer I've had a lot of school work :3, I'm only just starting on inventory. I made:
Cool health system (Allows you to make an item that heals you on use or collision)
Cleaned up the code a bit, removed useless crap.

Do you want me to organise all the stuff together into a few script files rather then spread out into multiple script files? Its kind of annoying to have to go searching through heaps of script files just to find a freaking command.

And do you want me to make a basic add-ons system? Or will the main script files be normal .cs (not .dso/encoded torque script files) so you can open them and exec cs files, it gets kind of annoying when people make it so you have to overwrite a file in a torque gamen then it overwrites all your other mods execs and stuff.
« Last Edit: January 29, 2009, 05:24:45 AM by Destiny/Zack0Wack0 »

(Allows you to make an item that heals you on use or collision)
So faeries? (How do they spell it again? xP)