So are you making a lot of engine changes for this? That example of the lighting makes me think so but just want to make sure.
Yes and what do you mean by that? The lighting in OOT and MM is very weird, its more textures then actual lighting half the time. The most likely thing will be like HL port to HL:S, the lighting will be "Upgraded", so it'll be more dynamic then the original (In which case causes more problems, but we'll work it all out).
I'm interested if you have the lock on system working
I'm aiming for more of a tactical FPS/3rd person game rather then one that was designed for console, a good example of a remake console to PC port would be Golden eye, the game is completely unbalanced when you play it on PC because of the mouse, keyboard and the overall design of the original game.
I got the third person camera controlling right.
What do you mean by that? Does the camera drift behind the player rather then frozen on the back of the player?
Not the best explanation but I'm happy to explain anything to people if they want to know.