Author Topic: were the interiors of this game made with torque constructer?  (Read 1547 times)

Did Eric Hartman[Badspot for people who didn'y know] use torque constructer to develop the interiors for blocklands default maps?


No. I'm pretty sure he used 3DMAX

No. I'm pretty sure he used 3DMAX
Seriously?  Looked to me like SketchUp.

He uses VALVe Hammer for maps, and Maya or 3DSMax for models.

Maya costs like a gazzilion dollars.

Maya costs like a gazzilion dollars.
you can get it illegally through a torrent

User was banned for this post
« Last Edit: January 23, 2009, 09:44:14 PM by Badspot »

you can get it illegally through a torrent

Enjoy your ban(s)

Quote
3. No warez - Do not talk about pirating software at all.


No. I'm pretty sure he used 3DMAX

Not an interior maker, I believe thats impossible.