Um....I don't like it. Still needs work IMO.
There's WAY too much "shockwave" on the bullet. And the bricks are too flimsy...like the whole building/walls are just loosely stacked on top of each other instead of firmly cemented in place like I imagine a building should be.
I feel the bricks bounce around too much too. Maybe they aren't "heavy" enough?
I'm not an expert or anything....just trying to provide some input. =)
Still....I'm pumped for V11! Gonna be epic!
That video is not of v11.
Are physics bricks affected by Torque projectiles? (not just explosions, fire a bullet through a fake-killed wall like that Blender video?)
Right now, no. Explosions affect bricks, but every explosion has the same amount of force. I believe they are fixing so that explosion force is scaled appropriately. I don't know if they are going to make it so that the projectiles themselves knock bricks around, but I think they are looking into making it so that the projectiles visibly collide with physic bricks that correspond to real bricks that have raycasting enabled.