Author Topic: Removing the F8 camera particle.  (Read 1341 times)

Well Swholli just got a nice video card, so we can now film multiple angles, but our F8 camera particles will get in the way, so now I need a way to remove it. I tried removing the "dot" particle from the Blockland directory, but then it just started using "cloud".

Make a small thing with only 1 pixel and replace it. 1% transparency.

Small problem, The Lazer A particle runs on the same img. if there is a way to edit the emitter it's self then it would be better but I lost that script.
« Last Edit: January 26, 2009, 06:22:41 PM by General Omega »

Yeah I was gonna say just replace the textures with blank images.

Yeah I was gonna say just replace the textures with blank images.
Almost*

No image editor will accept a completely blank canvas. The closest I gotten to it was 1 pixil in animation being 100% trans for 59 minutes and 10 seconds. Cant do that for PNG so I would go with 1% trans with 1 pixel.

What the forget, I thought about doing that, but then I forgot. Also wouldn't that screw up some particles like "laser"?


What do you film with?


Block Wars is being filmed with this.




Ew...

I'm not watching a camera recording of a screen.

Ew...

I'm not watching a camera recording of a screen.
He was kidding you moron.


You think that.

Oh lord.

Also, you could just replace the camera image after. Unless your movie has laser emitters in it.

re-define the "cameraImage" datablock to have no emitter

He was kidding you moron.

I asked the question, and he answered. What am I supposed to do?