Author Topic: Event Request: Onplayerstoptouch  (Read 1163 times)

If this has already been requested, then I'm sorry. But searches can be a pain and not work when you type in key words.

anyway... on topic:

The event onplayerstoptouch will allow certain things to happen once the player LEAVES the brick. Is this possible? If so, it'd be very useful.

I don't know if it would work... I shouldn't know cuz i don't know how these guys do crap like that.

00000 >onPlayerTouch>[target]>[onenterevent]
00400 >OnPlayerTouch>[target]>[onleaveevent]
00000 >onPlayerTouch>Self>Cancel events

I'd want that too, but sadly, noobs can do stuff like this:
Onplayerstoptouch>player>kill

I'd want that too, but sadly, noobs can do stuff like this:
Onplayerstoptouch>player>kill

LoL, Noob Cult, Dundundun!

I'd want that too, but sadly, noobs can do stuff like this:
Onplayerstoptouch>player>kill
onPlayerTouch>player>kill is no different. What's your point?

00000 >onPlayerTouch>[target]>[onenterevent]
00400 >OnPlayerTouch>[target]>[onleaveevent]
00000 >onPlayerTouch>Self>Cancel events
It will not be made due to this event set being the same thing.

Lol, if you leave this area you die! You jump, you die! HAHAHA!
                                               - <3 noob

Noobz will bve noobz, God forbid that they are not demo and cover whole place with traps.

DAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAHHHHH [Vocal x6]

A player worst nightmare! O_O        O_O     O_O        O_O      O_O      O_O

onPlayerTouch>player>kill is no different. What's your point?
It continues to kill you after you have died and respawned i think.

I could probobly make some Saw traps with this :] That would be fun... but I have other ways to do this.

00000 >onPlayerTouch>[target]>[onenterevent]
00400 >OnPlayerTouch>[target]>[onleaveevent]
00000 >onPlayerTouch>Self>Cancel events

It continues to kill you after you have died and respawned i think.
What the hell no

You die on contact, THAT'S IT

There is no way to make it repeatedly kill you unless you make
Client > Kill player

Then you would need two bricks

brick one:
  onRelay>NB:Brick two>Fire relay
  onActivate/onPlayerTouch>Self>Fire Relay
Brick two
  onRelay>NB:Brick one>Fire relay
  onRelay>Client>Kill player
  onActivate/onPlayerTouch>Self>Fire Relay