Author Topic: Motives  (Read 2485 times)

if you have ever played The Sims or The Sims 2, then you know how you have all these different motives that you have to keep up or else you die (or pee yourself!).

i was wondering if anyone could put these into blockland along with making items or bricks to help you keep them up (like a tv or food or events that satisfy these needs.

if you have ever played The Sims or The Sims 2, then you know how you have all these different motives that you have to keep up or else you die (or pee yourself!).

i was wondering if anyone could put these into blockland along with making items or bricks to help you keep them up (like a tv or food or events that satisfy these needs.
I don't really get what you mean by the events, or you can basically use the events in blockland.

like you can go to
on activate, self, add motives, Yada yada yada

like that.

Not a bad idea actually.

Would be good for RPGs.....I hated that though, it annoyed me......I don't wanna play a game about someone elses life who needs to take a piss every five minutes >.>

you could make a GUI for it that would turn off which ones that you do not want, so you can only have hunger and bladder or only sleep so you could have different time periods in your RPG.

like you can go to
on activate, self, add motives, Yada yada yada

like that.
Oh, so you mean a new event?

Yes! well, part of it. the mod itself sits on the side of the screen and displays your motives. But, you can set an event to a brick to satisfy the motives.

Yes! well, part of it. the mod itself sits on the side of the screen and displays your motives. But, you can set an event to a brick to satisfy the motives.
Uh...which side, and do events come in mods?
Dunno.

um?... im lost on this one now...

Darklights RP had something close to this.

its called stamina, and i agree.. good idea