It would be useful if we have DisableEvent and EnableEvent
Because if your making a Difficulty button(Making guitar hero and you want to change the note's speed when the guy that makes the notes presses the buttons)
ToggleEventEnabled would be complicated if your doing 3 difficulties.
It could be like this:
0.[/]OnActivate > Note1 > SpawnProjectile [2]
1.[] OnActivate > Note1 > SpawnProjectile [5]
2.[] OnActivate > Note1 > SpawnProjectile [10]
Then if the player wants Hard mode:
OnActivate > NotesButton > DisableEvent [0 1]
OnActivate > NotesButton > EnableEvent [2]
Then the Note Button's events would be like:
0.[]OnActivate > Note1 > SpawnProjectile [2]
1.[] OnActivate > Note1 > SpawnProjectile [5]
2.[/] OnActivate > Note1 > SpawnProjectile [10]