Author Topic: Non-Combatant Playertype  (Read 6853 times)

Non-Combatant Playertype
Can't hurt, can't be hurt.

Description
This is a simple concept for a player, expanded on to be more balanced. It is used for building in the middle of deathmatches. It is built around 6 simple rules.

1. It cannot be hurt by others.
2. It cannot hurt others.
3. It is not affected by weapon impulses.
4. It cannot affect others with weapon impulses.
5. It is fully capable of harming himself if self damage is on.
6. Its bricks can still damage others. Useful for working on builds with traps in them.

All of these should work normally unless you are running another weapon addon which does damage/applies impulses differently, or one that uses one of the first 3 damage types(I believe Self Delete, fall, and default).

Download
Player_NoCombat.zip (Last Updated: Mon Feb 09, 2009 7:12 pm)

Installation
Put Player_NoCombat.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager
« Last Edit: February 09, 2009, 11:08:38 PM by -Jetz- »

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Just turn off weapon damage...


yes i need this for updating my Dms without geting killed XD

just make a change player data block event :D

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Just turn off weapon damage...

If you are admin and want people to fight in the middle of the dm and you to be able build this solves the problem with Events
« Last Edit: February 09, 2009, 11:01:45 PM by Link1999 »

This actually isn't that bad. Good concept.

I love the Idea. Downloading.

Really, great idea. I'll use it quite a bit.

I love the Idea. Downloading.

Really, great idea. I'll use it quite a bit.



Looks really nice, downloading later for sure.

actually this is a great idea. I could use this when people keep complaining about being killed when trying to build their base :\

It is a great Idea, but I can see noobs abusing this stupid noobs but this is great!

Awesome. I'll be using this a lot :cookieMonster:

Maybe make it use miniGameCanDamage() instead of editing the damage functions directly...

You could make DM safe zones with this. Just make a short hall where players will walk over 2 plates, first plate towards the entrance is onPlayerTouch -> changeDatablock -> whatever DM player, then the one more inside is onPlayerTouch -> changeDatablock -> Non-Combatant. Just an idea.