Author Topic: Bricks Physics Ideas  (Read 4276 times)

After Brick Physics are introduced in v11, i was thinking that it would be easier to make more games into Blockland. So pretty much, just post some computer games that we could use to model into Blockland with scripting/building/brick physics. I'll start.

Example- Toblo: http://toblo.csnation.net/

This game could be put into Blockland with a mixture of brick physics, simple blocko building, and some small scripting. It's a good idea becuase the game is pretty much all bricks on slate and it wouldn't be too hard. Just look at the link.

Format- Game title: game website url

What it could be put into blockland with and why it's a good idea.




escape the titanic before it sinks.


escape the titanic before it sinks.
Screw the women and children I want to live.

escape the titanic before it sinks.
Screw the women and children I want to live.
I agree with both :\

Please try and post with the full format so others can keep in mind what the games are, and where they can learn about it.

Tetris
Cant cause the bricks disappear on there own and how would you make them disappear if they are ran client side?

offtopic:  Toblo looks fun but abit kid-ish

« Last Edit: February 11, 2009, 02:08:20 PM by Flying Ace »

Physical Bricks are Client sided, none of these would work

I installed Toblo and it requires Shader 2.0 and I only have 1.3 :(

No Toblo for me

I installed Toblo and it requires Shader 2.0 and I only have 1.3 :(

No Toblo for me
Toblo for me. I have Shader 3.0. If you really have that shader 1.3 you really need to get a new graphics card.
« Last Edit: February 11, 2009, 06:56:34 PM by Isjix »

Toblo for me. I have Shader 3.0.
Is there a way to update my Shader? Without paying any money.