Author Topic: Garry's Mod Gallery  (Read 1490419 times)


Not really acting like its my blog. Just giving a link to a thing that is Gmod related in a Gmod thread.

And even though i dont need to do it. I do it anyways, mainly because i like doing that better and it just fits to my opinion on it.
you worded it in a way that made me think people browsed this thread specifically for your content (like a blog). And the context you said it in sounded like we didn't expect a gmod related post.

I unno, I might just be over brown townysing things as I usually do

you worded it in a way that made me think people browsed this thread specifically for your content (like a blog). And the context you said it in sounded like we didn't expect a gmod related post.

I unno, I might just be over brown townysing things as I usually do
I felt the same.


FINGER POSING JUTSU GO--


WHOOPS, I MESSED UP :panda:

Not sure if i posted this yet, but i decided to take a picture of the skybox in the final citadel map


Never realized how far lamps expand (though they fade out a lot earlier than what this picture shows)


Also, what would you call this lamp texture? It's a completely white canvas that's big enough that it's bigger than the gradient texture and possibly the window texture, but not big enough to have the glitch that makes the lamp texture go everywhere


The only name i can think of is 'Full Spotlight', it's very handy when seeing how much of the lamp is covering the objects and especially helpful in Garry's Mod 13 with MaxOfS2D's S.E.M.M. tools pack that comes with the Advanced Lamp tool

MLD, do you not use anti aliasing when doing normal gmod?

MLD, do you not use anti aliasing when doing normal gmod?
I don't think anyone does

MLD, do you not use anti aliasing when doing normal gmod?
I use max anti-aliasing on both Gmods on both the laptop and computer, i never lower my settings, even if it means lagging to death

What you're seeing is terrible Imageshack previews with horrible JPEG compression, but i was feeling too lazy to size them down via img tag editing



Multicore Rendering is enabled in Garry's Mod 13 because Garry fixed that long ago that having that enabled crashes the Super DOF rendering, it's still broken in Garry's Mod though
« Last Edit: July 03, 2012, 05:55:03 PM by Masterlegodude »

Am I the only one who can't open Gmod13? Like it's on "preparing to launch" but it never opens after that

Am I the only one who can't open Gmod13? Like it's on "preparing to launch" but it never opens after that
You're the only one

Just be patient, that happens sometimes

It's fixed now, phew



This made me dislike Super DOF.

test poses



and then i did another "realistic" attempt

and then i did another "realistic" attempt

Do you mind if I do something similar to this?