Author Topic: Garry's Mod Gallery  (Read 1493418 times)


it looks foggy/misty
When i rendered that last picture, since i was so deep in the water, the water started going above me while it was rendering


Im tried posing again, but I used some of the techniques MLD posted.

If you know what Scout is holding then you probably know what I've been playing alot lately.

I'm going to be specific and say... Kingdom Hearts II?

Also, what techniques are you talking about?

I'm going to be specific and say... Kingdom Hearts II?

Also, what techniques are you talking about?
Yes.

The lighting and changing some post processing. Works really well.

You should've made their shadows more noticeable by typing r_shadowcolor into the console and put in some numbers like '127 127 127' or '75 75 75'

You should've made their shadows more noticeable by typing r_shadowcolor into the console and put in some numbers like '127 127 127' or '75 75 75'
I don't know alot of console commands :I

I'll try that next time :D

Super DOF + maximum blur + clicking on random spots of the map (mainly the sky/skybox) = amazing results
-Doublesnip-


Also, no post processing effects were used in these pictures other than Super DOF and the first picture which used Sun Beams and the Lens Flare addon

I jizzed.



daAaaAAAaAAAAaAAAaaaaaaaa

Those darn Metrocops and their flaming barrels! THIS ISN'T DONKEY KONG AND I AM NOT JUMPMAN!



And because i couldn't get all of them in one shot..

Dave (left): Did you ever think that this is a little harsh?
Mike (right): No. They started rebelling against us. They refused to listen. They deserve it.-- Wait, why? Do you think it's too harsh?
Dave (left): Nah, I was just curious.


Metrocop: Alright, I'm gonna call for backup, we've got a runner.


It's dangerous to push a flaming barrel, good thing they have those gloves!


Other Metrocops that are watching their barrels fall down



How do you make the flameable barrels burn without explosions?

use a flammable barrel prop? that's my guess

I used one of the normal barrels and used the user made Model Manipulator tool to give the normal barrels the model of the explosive one without having the ability to explode

Of course, this didn't work with the duplicator, it made the explosive barrel that explodes rather than copying the normal barrel with the explosive barrel model pasted over it, so i had to spawn multiple normal barrels


By the way, i noticed in the last picture, the rope for the light is noticeable, i knew i should've used the non-rope ones, but i felt too lazy to position them myself

Kingdom hearts 2 > Kingdom hearts
 I love the seconds places and weapons :D

King o' 450 bitch!
« Last Edit: August 02, 2011, 11:19:42 PM by Fire paw »