http://source.maxofs2d.net/gmod_actormanager/NPC_Control_v3.1.zipTo Max:
I was trying to see how well using the Actor Spawner with the animations and VCDs work (since you used an npc_kleiner via Hammer), but when i try to set any animation to play on an actor, i get this error
[addons\npc control\lua\autorun\animpanel.lua:48] attempt to index global 'animwindow_label3' (a nil value)
And when i try to give an actor a weapon, it gives this error
[@addons\npc control\lua\weapons\gmod_tool\stools\npc_actor_spawner.lua:128] bad argument #1 to 'SetPos' (Vector expected, got NPC)
On gm_construct, the weapon will spawn, but it will be floating in mid-air above the grassy area by the spawn area unable to be used by said actor
If it works fine for you, then that means i probably have a conflicting addon or something... :(
Max just said to use the Actor Spawner and it should work, not very helpful considering i was using the Actor Spawner and mentioned it
So i need someone else to test it to see if it's just me, take the NPC Control folder and
put it in the garrysmod/garrysmod/addons directory then use the Actor Spawner
NOT the normal NPC Spawner, the NPC Actor Spawner
Then try to set it's animation, i've gotten a rebel to animate a couple of times but then it stopped working shortly after, and try to spawn an NPC Actor with a weapon