Author Topic: Garry's Mod Gallery  (Read 1497322 times)

I made a project for my physics class using Gmod, it got 24/20

look at it

LOOK AT IIITTT


http://imgur.com/5c7FM,9GLFb,wOPse,DDYRd,1DShB,Nmhas,MSbBk,8Jlp0









If you can't see, I've made some subtle expression changes in the pirate demo and celt/scot/irish demo. The pirate has an intentional crows' feet around his eye and the celt has a slightly amused expression. I saved and am gonna call it a night for this scene. I'm gonna add some more people to the scene in the theme of their team. (3x rhyme omg)

There's these miscs/hats/weapons that can fit into 1 or 2 of these groups:
-Celtic/Scottish/Irish/English
-Western
-Mechanical/steam
-Asian
The great thing is they can mostly fit into the same time. This is now my universe of OCs in all sides.

I also note that since the demo and scout have foot bodygroups, you can give demo skinny, small scout misc feet and big clunky boots on scout. I've done this, and the boots on scout look a bit better.

EDIT:
Holy stuff.

Apparently "save x" and "load x" doesn't loving work.
Welp, there's another 4 goddamn hours to redo. forget you too, gmod.

I saved it as "celtpir". There's even a "celtpir.sav" and "celtpir.tga", which is a pixellated, grainy and tiny image of my stuff.
If there's a way to recover, somebody help pleeeeease :C
« Last Edit: December 22, 2012, 11:31:40 PM by 300spartan »

The Saves button on the main menu should have your saves, just hover over one of them and click the load button on the bottom right of the preview

Alternatively, you can go to the Saves tab on top of the spawn menu and click My Saves on the menu to the left of the saves
« Last Edit: December 23, 2012, 04:10:21 AM by Masterlegodude »

Okay, that's weird. When you do the "save x" and "load x" in console, it saves to a folder called "SAVE" in garrysmod. Loading a save will have it come from "saves". I tried to move "celtpir" over to "saves", but it didn't show up.



Too much blank space, IMO, should've fit them to the screen more

It's for my crowded desktop

close up version taken with devshots_screenshot command because masterlegodude said there was too much blank space.



click for full size. the image is almost 6 MB
« Last Edit: December 23, 2012, 12:44:36 PM by Operator¹ »


Okay, that's weird. When you do the "save x" and "load x" in console, it saves to a folder called "SAVE" in garrysmod. Loading a save will have it come from "saves". I tried to move "celtpir" over to "saves", but it didn't show up.
I really want to know if the thing I saved actually has all the props I posed.

I have my save of Heavys eating food that i saved during the slightly earlier stages of Garry's Mod's new save system, when 'Save Game' was still a button on the main menu instead of 'Saves'

So currently i can't load that up via the Saves on the menu nor the spawn menu, but i was able to load it up just fine using the console

Don't move it to the saves folder expecting it to work, those saves work differently than the saves in SAVE

"I just did the console method and it loaded up the map just fine, but none of the stuff I built was there."
-MasterShake, http://www.facepunch.com/showthread.php?t=1207146

I'm having the same problem, for the console method.
« Last Edit: December 23, 2012, 02:04:24 PM by 300spartan »

WHY DO NONE OF YOU COMMENT ON MY PICTURES  :panda:

WHY DO NONE OF YOU COMMENT ON MY PICTURES  :panda:
Because it's very.. ehhhh, like, i don't have any words, it's just ehhh, not saying whether it's good or not, i just didn't want to comment

The Pumkin army is a bunch of duplications, at least change the positioning of the legs, the fallen Pumkin are stiff, Sniper's holding the Sniper Rifle in a very unnatural way, he's not finger posed and the angle and FOV could be better

Because it's very.. ehhhh, like, i don't have any words, it's just ehhh, not saying whether it's good or not, i just didn't want to comment

The Pumkin army is a bunch of duplications, at least change the positioning of the legs, the fallen Pumkin are stiff, Sniper's holding the Sniper Rifle in a very unnatural way, he's not finger posed and the angle and FOV could be better
That actually I didn't take any work into. I'd like some suggestions on that heavy clause picture though.
« Last Edit: December 23, 2012, 02:39:41 PM by Boink! »