Author Topic: Garry's Mod Gallery  (Read 1505690 times)


Because Mr. Foster and DJ Skully are the best characters in Killing Floor.
LODSAMONEY


-snip-
Because Mr. Foster and DJ Skully are the best characters in Killing Floor.
LODSAMONEY

http://www.youtube.com/watch?v=NBf47yRpOM8
« Last Edit: July 07, 2013, 09:46:24 PM by lilpappaknox »

I'm working on a Garry's Mod map, got any suggestions on what to put in?

I'm working on a Garry's Mod map, got any suggestions on what to put in?
A doge.

I'm working on a Garry's Mod map, got any suggestions on what to put in?
What is that map even? What does it have in it currently?

C'mon, man, don't leave out the deets!

What is that map even? What does it have in it currently?

C'mon, man, don't leave out the deets!
I'm planning on a TTT map, and so far I have nothing besides a floor.

You should draw an overhead view of the layout and plan out where the players spawn, what walls are where, maybe mark where props like trees, bushes, chairs, cabinets and potteries are, then figure out if want more than one floor for buildings or how big you want the outside to be and go on from there

Once you have the basic layout and geometry done, you can add in minor details like decals for dirt, blood, graffiti, and maybe some detail sprites for grass blades and flowers

The Valve Developer Wiki has some helpful articles about level creation on the Source Engine to give you some ideas how to do things if you're not sure how to do them
https://developer.valvesoftware.com/wiki/Category:Level_Design


Not very good, but here goes:






First pose in a while, criticism welcome.
« Last Edit: July 08, 2013, 08:33:48 PM by Gojira »

your poses aren't bad but the picture is lacking composition

Zoom in with the camera and use super dof, cut out empty space and add props to space that's in the actual shot.



your poses aren't bad but the picture is lacking composition

Zoom in with the camera and use super dof, cut out empty space and add props to space that's in the actual shot.
Alright, thanks for the criticism. I'll work on it tomorrow/later today depending on where you are.


I worked on it, minus the zooming in bit. In fact I kinda did the opposite.