Author Topic: Garry's Mod Gallery  (Read 1497601 times)

Bruh
There is Red
Orange
Maroon
and
Light-ish Red
That's Red Vs Blue.
Don't forget the puma

I guess i'll post this as well


I'll do a couple more later, i was too tired last night to continue

New version of the Reds because i forgot Lopez


Blues, couldn't find a good enough switch model to put between Church's legs, so no dongles


Aaand now Freelancers Tex and Wyoming
« Last Edit: November 27, 2014, 10:17:02 PM by Masterlegodude »

im completely positive that they're mimicking a scene from the early seasons of red vs blue though.

Well, I stand corrected. Whoops, I apologize.



"Hey, green guy, look at how big my crotch plate is compared to yours!"

"It's pretty big, but it won't be for long when I shoot it off."

I tried doing a scene.



Yeah, I'm really not good at this.
« Last Edit: November 28, 2014, 05:04:10 PM by SpongeCraft1212 »

You guys might be excited to know that a new version of RP_EvoCity is being made
http://facepunch.com/showthread.php?t=1439184

If you don't have an account to view the thread:
Quote
The map that never dies is back. I have finally entered full production on EvoCity 3. This map has been in the works for some time. Now I finally have the plan together to really get started with construction. This new map will be more detailed and more organized than any other previous EvoCity map to date. This new city of cliffs is being built from the ground up. No more v55x_v4b1_p_x33 nonsense. Keep in mind all these screenshots are work in progress. I have mainly been working on the shopping area which is being pushed out of the downtown and into it's own area. There will still be some shopping downtown but it will mainly be housing, nightclubs, and corporate type office towers. Just like the previous Evo's the map will be divided into separate areas, suburbs, industrial, downtown etc. Farms will be added as well.

EvoCity will retain its focus on driving and realism. Elevators will hopefully be improved. Alternate methods of getting up tall buildings will be added this time in case of fire / elevator failure. I will also look into resets for elevators which will be in some sort of machine room.

I am going to be focusing a lot on custom content. My goal is to have at least 80% custom content in this map. The new KFC has 12 new models just on its own and I am still not done.

Planned shops and restaurants.
_____________________________ ___

KFC
Taco Bell
The High Rise restaurant
2 gas stations probably different companies.
Shopping center with multiple shops some decorated some not. 8+ stores.
Ducky's Ice Cream
Big Bill Hells used cars.
Farm supply shop.
Hardware Store
PC Store.
Target(I have designed it but don't know if I will have space to add it.)
Grocery Store (not cub)
Usual staples minus gun shop.

More details coming soon for other sections.


Open to more ideas from you all.

The Government Center will be returning bigger and and better than ever before. My co-mapper is working on that once again.

Emergency services that are not in the government center are the hospital and fire station. These will be separate structures in other areas of the map.

MTL will be coming back. I will be basing it off of the one in v4b1 with some alterations. A few structures from EvoCity 2 will make a comeback. Mainly the suburbs houses which will be improved upon.

Now for the part most of you are waiting for... pictures.







« Last Edit: November 28, 2014, 05:42:12 PM by Masterlegodude »

Umm, hope you realize that FP requires an account now.

« Last Edit: November 30, 2014, 01:01:20 AM by Masterlegodude »

mld the models are extremely good for making scenes




oh my god yes
so pumped for Evocity

I haven't posted anything in for-bloody-ever. I demand criticism, easy or harsh, I don't care. I want it, you give it. Some of these will eventually be re-done anyway. Some of these also have custom-posing while others have stock posing, because I enjoy stock poses.

First we have a bunch of me, all nine of them are me, rolling out. All stock poses (I want better lamp brightness so I don't have to multi-stack lamps inside of eachother, which I didn't do here)

http://i.imgur.com/4FiQnR5.jpg 1920x1080 version

We have a demo jumper friend of mine, spam, sticky jumping on cp_foundry. Custom posing

http://i.imgur.com/UjHMA6Q.jpg 1920x1080 version

Same as above, just a closeup shot. Custom posing

http://i.imgur.com/1QZMBGQ.jpg 1920x1080 version

My soldier versus my scout on cp_gravelpit. Custom posing

http://i.imgur.com/WYfAnEa.jpg 1920x1080 version

Two friends of mine that main spy trying to out-trickstab one another, Tundra vs. Dormin, Tundra version. Custom posing (and stupidly close lamps)

http://i.imgur.com/47ss8Fl.jpg 1920x1080 version

Same as above, Tundra vs. Dormin, Dormin version. Custom posing (with stupidly close lamps)

http://i.imgur.com/zZZTv69.jpg 1920x1080 version

My windows 7 custom login screen, forgot to pose one of heavy's hands. Custom posing

http://i.imgur.com/xzWzFGQ.jpg 1920x1080 version

My UGC Steel team, the engineer isn't right so I'll have to re-do this one. Stock posing

http://i.imgur.com/b9PtN39.jpg 1920x1080 version

I think TF2 OC's look douchy as forget

I'm sorry you feel that way.

no it's fine, the poses themselves look great

On the topic of tf2 ocs, I went through quite a lot of tf2 oc changes, because tf2 isn't very open with merging stuff together.
I settled for this in the end:

the forget is she staring at