Author Topic: SCOUT UPDATE IS A COMIN'  (Read 14635 times)

Meet the Engi buildings would be great. Tons of beeping and spys and scouts around it.

I still wonder if the pyro will take h-er-is mask off when/if they make meet the pyro...or maybe they'll do something creative and unrevealing, like subtitles -.-

its monday, where is my new sacttergun unlockable!

or whatever it is

its monday, where is my new sacttergun unlockable!

or whatever it is
Agreed, No homework, want to play game, waiting for news to update to be released tomorrow about game that I wish to play, it is 6:00 EST. Gimme mah updates.

Off topic,

wtf, gimme is a word?

Also, yes, my computer clock is almost exactly five minutes off. give or take three seconds.



EDIT: forgot something about valve time
Monday---Monday-ish Tuesday
« Last Edit: February 23, 2009, 06:08:19 PM by General Omega »

It's 7:00PM, I demand my update.

I thought it was tomorrow.

Oh wait, thinking of the wrong thing.





The next one better have two videos and a new game type.

It's just going to be the gametype, and you know it.

Force-A-Nature is out.

It's a shotgun that will force around people it hits, and it has kick on you when you're in the air, but it only has two shells loaded at a time and takes a longer reload time.

I like it, it's like a combination of the shotgun, compression blast, and rocket jump.

They also came out with an epic new 'tee.

What a joke, all the scout updates are more defensive when scouts don't need more defence. The fact they can not stun uber-chargers/everyone and dodge bullets for like 5 seconds is just beyond over-powered. Christ are still 2 hit killing me when ever I fight one, not to mention how glitchy they are when registering hits.

I'm shaky on the ubercharge stunning part. I don't like it one bit.

The FAN will help on offense however, as well as the BONK!

Reasoning: Push through chokepoints with force or run through evading projectiles. The scout can also take more shortcuts and retreat better( push enemy away as you push yourself away from the enemy to get to health)

The scout won't be any more effective at final points and such, but inbetween he can get behind enemy lines and harass people.



From what we have heard, the BONK! only lets you dodge 66% of all projectiles. Fire will be lethal(considering how many projectiles it sends out) and sentries/heavies will still rip into the scouts health. From there he can't double jump and runs slower for 5 seconds. All around BONK! is somewhat useless considering there are usually 2 or 3 sentries, enough to kill him anyways.

Natascha needs less slowing down :(
It's literally impossible to even move as scout when someone with Natascha is shooting you.

And the idea that a baseball will knock out someone with an uber is pretty stupid. Isn't uber supposed to be invulnerable (Unless its a kritz)?