Author Topic: Dedicated server? DEDICATED MINIGAME!  (Read 1553 times)

Minigame + dedicated = Needed
Basically a dedicated minigame. Speaks for itself.


I do want this for my rpg im making

I think this has been requested before, but yes we do need this.

I've had a server up for awhile that does exactly this. It will create a minigame at the start of the dedicated server. Once the minigame is started, no one can leave it (including admins) and it cannot be shut down until the server itself is.  

If you want me to modify it or just package it up the way it is now and send it out, let me know. Before anything, I need to package it up so that it's fool proof and wont break anyones stuff.

I've had a server up for awhile that does exactly this. It will create a minigame at the start of the dedicated server. Once the minigame is started, no one can leave it (including admins) and it cannot be shut down until the server itself is.  

If you want me to modify it or just package it up the way it is now and send it out, let me know. Before anything, I need to package it up so that it's fool proof and wont break anyones stuff.

ok sounds good

I've had a server up for awhile that does exactly this. It will create a minigame at the start of the dedicated server. Once the minigame is started, no one can leave it (including admins) and it cannot be shut down until the server itself is.  

If you want me to modify it or just package it up the way it is now and send it out, let me know. Before anything, I need to package it up so that it's fool proof and wont break anyones stuff.

Make sure you can update the minigame, if you can't then that's a bummer.

Make sure you can update the minigame, if you can't then that's a bummer.

I'll have some settings that will be able to be modified via RTB.

Are yolu going to be releasing the mod soon?

I will release the add-on once I have incorporated some setting features for the add-on into RTB.

Ok folks, here it is!

Just a few quick notes:
- I did testing of this add-on to make sure it works the way it is suppose to in many environments but there could always be problems with it. Let me know if you find one.
- Settings for the minigame can be changed within RTB's Preference settings area.
--- Some settings like enable painting and enable building (IF THEY ARE DEFAULTED OFF) will require anyone      who is in the server to rejoin for it to take effect.
--- I set the default settings when using RTB to what I thought people would like them to be at as default. To change the Default settings, users will have to modify the code (auto_minigame.cs) to do so. It's actually quite easy.
--- The player type is defaulted to Player No-Jet. You'll need to edit the code (auto_minigame.cs) to change it to what you want.
- The Add-on is compatible with Iban's Minigame Plus Plus system, which allows you to create Team Deathmatches. Settings for Minigame Plus Plus can be found in RTB Preference settings if MG++ is installed.

The code itself is pretty simplistic and easy to work with. I made sure that there are also enough comments in the code for even a person who only understands a foreign language could modify it.

Credit goes to Truce and Wallet for their help in me understand coding as I do today.

Download:
http://www.scatteredspace.com/Downloads/Script_AutoMinigame.zip

If you have any questions, comments, or problems that you find please report them.

The bricks in your test server that belong to you are not counted as "included" in the minigame, which means we can't pick up spawned weapons unless you have joined.

Also, I got a Nonexistant Client score update for "0" which is annoying.

I was going to DL but I remembered I was on teh wrong comp =p

The bricks in your test server that belong to you are not counted as "included" in the minigame, which means we can't pick up spawned weapons unless you have joined.

Also, I got a Nonexistant Client score update for "0" which is annoying.

The nonexistant Client score update is something (from what I can tell) that happens when a minigame is created without a user; a jerry-rig of sorts. Since I modeled this off of Truce's and Iban's (CityRP) code and since they all do it, I'm not sure it is something that can be remedied or not.

As for the brick problem on my test server: It could just be a setting that was disabled/enabled on my server as many people were given Super Admin on it to test features. I'll look into it.