Author Topic: Trench Wars  (Read 3673 times)

I could probably port it, all i need is for someone to PM me script (if i can't find it in my backup files) and no prob. (is there anything else other then a script that goes with the entire file?) o.o


By the looks of all the replies this is a good idea.

I've never played any Trench Wars though. I would love to try it out, though.


I could probably port it, all i need is for someone to PM me script (if i can't find it in my backup files) and no prob. (is there anything else other then a script that goes with the entire file?) o.o


If you dont have it im pretty sure I do.. just tell me what I need to do, to give it to you.

I was actually thinking of making one a while ago. It would be so on a brick click it would disappear. Then, on key hit (or some other weapon), it makes the neighboring bricks appear.
And, about porting it. I think that somebody said that Badspot didn't want it ported. I think that it was because of the fact that it ruins the brick count, but idk if the person was a reliable source. I also think that I have it. Let me check my computer...
I have it.
« Last Edit: March 06, 2009, 11:18:25 PM by Fusion »

i know!i really want a trench warfare!


That would not be the same at all. I am going to work on one using events.

My idea would work so good, it's just really hard to explain and I have no way of doing it. First, you would start out by building an area using 64x64. Then when you want to dig, there would be two diggers. One would be for fast digging (Removes 4x4x4 chunks) and the other would be for accuracy (Removes 1x1x1). When you go to remove a chunk, the big brick would split into the largest avalible bricks covering everything but that spot you shot. Sorry if this is confusing, I'll try to draw a picture.

That is basically what it was. Just without the chunk remover. It should just be 2x2, 4x4 is kind of big. First of all, though, we need to get it.
« Last Edit: March 08, 2009, 12:23:00 PM by Fusion »

My idea would work so good, it's just really hard to explain and I have no way of doing it. First, you would start out by building an area using 64x64. Then when you want to dig, there would be two diggers. One would be for fast digging (Removes 4x4x4 chunks) and the other would be for accuracy (Removes 1x1x1). When you go to remove a chunk, the big brick would split into the largest avalible bricks covering everything but that spot you shot. Sorry if this is confusing, I'll try to draw a picture.
Thorax, we don't want the 4x4x4 digger, that would ruin the concept of the time it takes to dig. And thats the fun part.

I couldn't find the right file sorry snip3r.

I have it.
Fusion, PM it to me right now!

Edit: 500th Post  :cookieMonster:
« Last Edit: March 09, 2009, 02:46:51 PM by Snip3r »