Author Topic: A Few Mini-Game Related Ideas  (Read 685 times)

1. Health bars
2. When you aim for someone, a bar of their health and their name appears on the top part of the screen.
3. Exploding body parts--Like, when you shoot someone, or blow them up, their hand/foot/head falls off. If they get shot in the stomach, they don't explode there. The bounce would be kinda like a bullet shell, by the way the part would.
4. Overheating bars--If you fire a weapon too much, it overheats, but there should be a bar displaying the overheat level.
5. Player classes--You'd be able to have a certain player "class" which makes different dying sounds. They are also limited to specific weapons.
6. A grenade as a new default weapon, not the HE--The ported one is missing textures and is too violent. Maybe something more bloko and less deadly.
7. New grass?

4. Overheating bars--If you fire a weapon too much, it overheats, but there should be a bar displaying the overheat level.
5. Player classes--You'd be able to have a certain player "class" which makes different dying sounds. They are also limited to specific weapons.
6. A grenade as a new default weapon, not the HE--The ported one is missing textures and is too violent. Maybe something more bloko and less deadly.
I've made all of these for my classed based DM but the overheat bar needs some work(as it's fairly basic right now)

No different dying sounds though.

I've made all of these for my classed based DM but the overheat bar needs some work(as it's fairly basic right now)

No different dying sounds though.
Yey
And if I provide some sounds, could you add them in? :o

Heres an idea for the use all players bricks:
You should be able to select all the bricks of a certain person/s from a drop-down list. I.E. if you wanted to use another players spawns, but not some other persons, you could deselect it from the dropdown list.

I've made all of these for my classed based DM but the overheat bar needs some work(as it's fairly basic right now)

No different dying sounds though.
Got an ETA on that mod?