Author Topic: The new and improved 3D model topic!  (Read 4698677 times)

Widen the torso a bit towards the top and look at getting the moustache and chest hair on decal/face, that'd be p.cool
Too bad the Blockhead model I did it after can't be subdivided right, since there's a line across the torso, like this
_______
I\         I
I  \       I
I    \     I
I      \   I
I        \ I
I_____I

Too bad the Blockhead model I did it after can't be subdivided right, since there's a line across the torso, like this
_______
I\         I
I  \       I
I    \     I
I      \   I
I        \ I
I_____I

Rem doubles and join trangles then.


Too bad the Blockhead model I did it after can't be subdivided right, since there's a line across the torso, like this
_______
I\         I
I  \       I
I    \     I
I      \   I
I        \ I
I_____I
Triangles to quads and remove doubles.

Triangles to quads and remove doubles.
Triangles to quads is Alt J, right? That doesn't work.
Never mind, I got it working :D
« Last Edit: January 27, 2011, 11:15:44 AM by Flubbman »


I've got another problem now...
I go into Edit Mode and select the face of Saxton. I load the smiley.png. When I press F12, there are smiley faces all over his body and not only on the face. Is this a bug?


I've got another problem now...
I go into Edit Mode and select the face of Saxton. I load the smiley.png. When I press F12, there are smiley faces all over his body and not only on the face. Is this a bug?

You didnt unwrap it?


now I just need to do the animations and script and all that stuff, and then he'll be a fully functional Blockland AI :D
« Last Edit: January 27, 2011, 04:01:32 PM by Flubbman »

WHAT THE

hey thats kinda cool
and weird but cool







Still in need of major cleaning

Really nice model, but in smoothshading it looks kinda weird?

Really nice model, but in smoothshading it looks kinda weird?

thats due to messy mesh
im working on cleaning that