Author Topic: The new and improved 3D model topic!  (Read 4671698 times)


Changes:
Added boots
Something changes that probably aren't visible
Well it looks like hes pretty much complete. I think I'm gonna rig/texture/etc him later. I think I'm going to work on a weapon next.

Oh I completely forgot about hair/helmet. What kind of hair should he have? And what kind of helmet, if any?
« Last Edit: June 12, 2011, 06:05:06 PM by Tylale »

I tried to do it. :c




Looks like a combat shotgun, am I right?

Looks like a combat shotgun, am I right?
Yea... :c

The next thing has animations...


-snip-
The fallout Shotgun looks extremely lovey.

You need to start releasing things, Khoz.
« Last Edit: June 12, 2011, 09:24:35 PM by takato14 »

I noticed that you have the same two stocks for the two weapons.

I noticed that you have the same two stocks for the two weapons.
Well, I'm not going to remodel the entire stock if the guns are hardly any different.

Well, I'm not going to remodel the entire stock if the guns are hardly any different.

I want a prize  :cookieMonster:

Oooooo...

Edit: Where is the "assign" button?
Okay, you know where you selected a material?
Like that little circle/sphere?
Click on the square with yellow dot corners next to it.
Under it, the word materials should be on there.

Wanted to try remaking the Uber-Rifle (first Add-On I ever deemed fit to release) so that it fits in with the rest of the Uber-Weaponset.



Top is the original, bottom is the 're-vamped" version.

How'd I do?

I hope it's not for blockland, that looks like poly rape.

I hope it's not for blockland, that looks like poly rape.
That's because it is.
quite.

The original model that went in-game had over 6000 polygons (at the time I had NO clue what a polycount was). I later reduced that by removing a stuff ton of errors and dropped it down to 2000. these two together is about 3000, so the new is under 2000 polygons.

EDIT: approximately 1900 faces. I'll get the final count once I get this into blender.
I'm starting to sweat if my triangle count even goes near 1000.

I just figured out how to do bumpmaps, I still need to figure out how to texture tops and sides with different textures.

Some of them are more visible than others, It didn't feel right making the bump height 500+.

I still need to figure out how to texture tops and sides with different textures.
You have to UV map the textures.