Author Topic: The new and improved 3D model topic!  (Read 3907361 times)

What? No.. I just export it normally and open it in Constructor and it's all messed up. In game I can through the walls and stuff.
The vertices didn't meet up?

Just figured out how get models in blender in blockland as interiors

If you use blender 2.49b already, then skip step 1

Step 1:  Make the model in blender 2.5 that you like, and make sure all of the faces connect at some point

Step 2: (Optional, Make the model in 2.49b) be sure to delete the sun and camera, make sure the model is one group and you have the model selected before exporting, then export as quake 3 .map

Step 3: Open the .map file with torque constructor and export as legacy .dif

IN BLENDER


IN BLOCKLAND (textured in torque constructor)



You're still on the foot? :\

behoald the poop nife






Recon 1, the Navy Seal preferred blade



I know, I'm bad at modeling :c
I made them in 3DS Max.
I'm going to try to improve and post better things c:

I suck at modeling in 3DS Max, I dont even understand the UI.

I have another to post but I don't want to because it looks very weird at the angle the picture is at.



Recon 1, the Navy Seal preferred blade
The blade.. EES SO TINY

behoald the poop nife


Why is the handle made out of stuff aswell



The blade.. EES SO TINY
so is your snake.
/winning

soisoisoisoisoi

Dont worry you will get used to 3DS max the UI is abit hectic but the tools are powerful!

Headphone i made in Max