What? No.. I just export it normally and open it in Constructor and it's all messed up. In game I can through the walls and stuff.
Just figured out how get models in blender in blockland as interiorsIf you use blender 2.49b already, then skip step 1Step 1: Make the model in blender 2.5 that you like, and make sure all of the faces connect at some pointStep 2: (Optional, Make the model in 2.49b) be sure to delete the sun and camera, make sure the model is one group and you have the model selected before exporting, then export as quake 3 .mapStep 3: Open the .map file with torque constructor and export as legacy .difIN BLENDERIN BLOCKLAND (textured in torque constructor)
behoald the poop nife
behoald the poop nife-poopnifesnip-
Recon 1, the Navy Seal preferred blade
ask amade
The blade.. EES SO TINY