Author Topic: The new and improved 3D model topic!  (Read 4649193 times)




GET IN HOMIES o wait, there's only one spot! D:



Quote
11:11 AM - Masterlegodude: It's ridiculously long


And it goes into the player's hand and shoulder

11:12 AM - Masterlegodude: So if you're hiding behind a wall trying to snipe someone, they'll easily see your gun through the wall
11:12 AM - Christmas Core: Wowzer
11:12 AM - Christmas Core: Maybe you can small it down a little?
11:13 AM - Masterlegodude: I'd have to shorten the barrel and such, just sizing down the model as a whole won't work
11:13 AM - Christmas Core: Then what do we do?
11:14 AM - Masterlegodude: Not "we", "me"

I have to shorten the barrel and the green part the barrel rests on
11:14 AM - Masterlegodude: And maybe the stock too
11:15 AM - Christmas Core: It's a figure of speech...
11:15 AM - Christmas Core: And I helped with the sounds
11:15 AM - Christmas Core: >:?
11:15 AM - Christmas Core: The barrel needs to be long
11:15 AM - Christmas Core: so remove some of the green part?
11:15 AM - Christmas Core: then some of the barrel?
Shortening it would make it look weird, Navaro wants it to be long, but how do i shorten it enough that it's not ridiculously long but is still long enough to look like a Remmington?

I just don't know anymore...

Make the stock and the barrel shorter (te barrel really short), keep the scope the same size. (kind of like a baby have a big head and small body)

Perhaps you should actually read what I said and not just pull an "OOH PRETTY PICTURE" moment.

I shall repeat it anyways; It's going to be part of my Laser WeaponSet once it's finished.
They're just spheres, and a corner of a wall. Not all that amazing...

Not that rendering isn't difficult, mind you. It is. But the scene itself could use some enhancements. Perhaps a tree.

Set =/= Mode

A set could just be a gallery or show case. I don't like to make assumptions.



There, now it's around the same size as Kaje's Sniper Rifle


MLD that stuff is way too realistically proportioned for blockland what are you doing

furthermore what's with the grip

Guys, I'm learning 3ds max. I've already learned the basics of materials and animation, what's the next thing I should focus on?

MLD that stuff is way too realistically proportioned for blockland what are you doing
How do i make it unrealistically proportioned?

furthermore what's with the grip
I was making it look like the picture Navaro gave to me



Also, why does sending a PM act like posting?

Guys, I'm learning 3ds max. I've already learned the basics of materials and animation, what's the next thing I should focus on?
I use 3DS Max.
o:

Guys, I'm learning 3ds max. I've already learned the basics of materials and animation, what's the next thing I should focus on?
poly modelling

I use 3DS Max.
o:
WE CAN BE 3DS MAXBROS

MAXIMUM 3D BROFIST ENGAGE

anyway what should i learn next other than model-
warning new reply etc etc
poly modelling
other than modeling bro. ill learn that later