hai
That was fast. :o
11:11 AM - Masterlegodude: It's ridiculously longAnd it goes into the player's hand and shoulder11:12 AM - Masterlegodude: So if you're hiding behind a wall trying to snipe someone, they'll easily see your gun through the wall11:12 AM - Christmas Core: Wowzer11:12 AM - Christmas Core: Maybe you can small it down a little?11:13 AM - Masterlegodude: I'd have to shorten the barrel and such, just sizing down the model as a whole won't work11:13 AM - Christmas Core: Then what do we do?11:14 AM - Masterlegodude: Not "we", "me"I have to shorten the barrel and the green part the barrel rests on11:14 AM - Masterlegodude: And maybe the stock too11:15 AM - Christmas Core: It's a figure of speech...11:15 AM - Christmas Core: And I helped with the sounds11:15 AM - Christmas Core: >:?11:15 AM - Christmas Core: The barrel needs to be long11:15 AM - Christmas Core: so remove some of the green part?11:15 AM - Christmas Core: then some of the barrel?
Perhaps you should actually read what I said and not just pull an "OOH PRETTY PICTURE" moment.I shall repeat it anyways; It's going to be part of my Laser WeaponSet once it's finished.They're just spheres, and a corner of a wall. Not all that amazing...Not that rendering isn't difficult, mind you. It is. But the scene itself could use some enhancements. Perhaps a tree.
MLD that stuff is way too realistically proportioned for blockland what are you doing
furthermore what's with the grip
Guys, I'm learning 3ds max. I've already learned the basics of materials and animation, what's the next thing I should focus on?
I use 3DS Max.o:
poly modelling