Author Topic: The new and improved 3D model topic!  (Read 4649537 times)

Shades of a lighter gray?
Thats the textures I used, taken from the gun

when using materials, anything under 300 in RGB colors usually turns out pretty dark.
I never use 000 on any exteriors of my guns, only the black part of the barrel and the inside.



Might be a bit laggy due to Fraps hating my current laptop, and Virtual Dub ruined the shading in some areas

It also has custom sounds when it does the animation

I think the bolt stays back a little too long
But that's very nice.

oh god the clipping and the grip and the stock and the oh god

I think the bolt stays back a little too long
But that's very nice.
To make it shorter, i'd have to change the time of the smoke emitter, but that state also acts as a delay for when you can fire the weapon again, so lowering it would make the gun be able to fire faster, and unfortunately, having the bolt out before the smoke state and the bolt in after the smoke state is the best ordering i could do that didn't ruin when the shell pops out

oh god the clipping and the grip and the stock and the oh god
To stop the stock from clipping would be to remove it, but Navaro wants me to keep it, he doesn't care about the clipping, same goes for the grip, i'm not adding hands to the model because that looks strange

I don't know how i can avoid the clipping issues while at the same time keeping the model as it is

Maybe it would look better if the gun covered up the clipping parts? Dunno.

It looks like you modeled it to fit a human hand, not a blockheads.
also who is navaro

It looks like you modeled it to fit a human hand, not a blockheads.
also who is navaro
Navaro is he who suggested i make this as it appeared in the picture minus the legs on the part below the barrel and the knobs on the scope

That's why it doesn't fit the Blockhead's hand as well

Maybe it would look better if the gun covered up the clipping parts? Dunno.
I have noticed that the Blockhead's hand is kinds of rotated oddly, if i rotate the gun enough, i could probably make it not show the shoulder clipping through

Just make the gun shorter.

I fixed my milkshape, hurrah!

Going to model after I wake up, goto church and remain at home.

The FPS was fine in Virtual Dub, i'm blaming imgur for the slowness :cookieMonster:


So yeah, i upped the firing rate and it does 50 damage unlike Kaje's 150 insta-kill damage

Is there anyway for the weapon to detect headshots? I don't feel like making a Modification Discussion topic

The FPS was fine in Virtual Dub, i'm blaming imgur for the slowness :cookieMonster:
-snip-

So yeah, i upped the firing rate and it does 50 damage unlike Kaje's 150 insta-kill damage

Is there anyway for the weapon to detect headshots? I don't feel like making a Modification Discussion topic

Use Jookia's hitboxes support.

Why does the smoke come out AFTER the bolt is pulled back?
And why does it magically stop once the bolt is pushed forward?

Come on Mega, I know you made that post about it being used to time the reload, but you could just use the smoke as an indication of that and avoid making the animation look awkward

Why does the smoke come out AFTER the bolt is pulled back?
And why does it magically stop once the bolt is pushed forward?

Slow-Mo Delay?