Author Topic: The new and improved 3D model topic!  (Read 4649015 times)

WE CAN BE 3DS MAXBROS

MAXIMUM 3D BROFIST ENGAGE

anyway what should i learn next other than model-
warning new reply etc etcother than modeling bro. ill learn that later
You didn't say other than modeling in your first post, and regardless, you need to remember that poly modelling is only one facet of modelling in max. You won't be able to just learn "modelling", you'll need to learn each method individually (splines, nurbs, face, etc) so you're better of just starting now considering that's where you'll be spending most of your time.

You didn't say other than modeling in your first post, and regardless, you need to remember that poly modelling is only one facet of modelling in max. You won't be able to just learn "modelling", you'll need to learn each method individually (splines, nurbs, face, etc) so you're better of just starting now considering that's where you'll be spending most of your time.
I model in another program currently, so learning to model within max isn't really a top priority.


Me too c:
How do you get the ViewCube on an actual rendering camera?

Also, forget yeah playing with ragdolls is fun as stuff

How do you get the ViewCube on an actual rendering camera?

Also, forget yeah playing with ragdolls is fun as stuff
ViewCube?



Done. Will get in-game soon.


How do you get the ViewCube on an actual rendering camera?

Also, forget yeah playing with ragdolls is fun as stuff
You have to create a camera object and orientate it towards wherever you're rendering, and then change the viewport to the camera(number).

Or just click on the perspective window and orientate it how you like and then render

You have to create a camera object and orientate it towards wherever you're rendering, and then change the viewport to the camera(number).

Or just click on the perspective window and orientate it how you like and then render
So you can't control a camera like you can the perspective view?

Hmm, the budget 3D software I used to use let you do that. I figured it was a common thing.

So you can't control a camera like you can the perspective view?

Hmm, the budget 3D software I used to use let you do that. I figured it was a common thing.
Maya can do that. 3DS max should be able to as well.

Then again Maya surpasses 3DS Max so it might not be able to.

So you can't control a camera like you can the perspective view?

Hmm, the budget 3D software I used to use let you do that. I figured it was a common thing.
Just create a camera object and see what i mean. The perspective view is a render camera itself, you just need to have it active when you render something

Then again Maya surpasses 3DS Max so it might not be able to.
That's a bit subjective. Maya's focus market is film production and high level animations. Max's focus market is game production and modelling.

Just create a camera object and see what i mean. The perspective view is a render camera itself, you just need to have it active when you render something
I know that, but I don't think you can animate the perspective view.

I know that, but I don't think you can animate the perspective view.
Yes, you can.

Yes, you can.
Then please explain how. So far, my attempts at keyframing it's movements haven't worked.

Then please explain how. So far, my attempts at keyframing it's movements haven't worked.
I thought you said you know the basics of animation? When you move along the keyframe bar, does the object move in the viewports? If not you've completely done it wrong. If it does move in the viewports, all you should need to do is make the perspective view your active viewport and then render the frames