Author Topic: The new and improved 3D model topic!  (Read 4759703 times)



okay so.
this is my UV map for the hawaiian shirt
so much stuff is stretched way out of proportion than on the model. for instance the buttons, which make up the little dark blob on the left, are differently sized, even though they're exactly the same on the model.
is that okay? will my friend, who knows nothing about modeling, be able to texture this? because if it's still stretched when she does it, will it forget up?

That's pretty confusing :b

That's pretty confusing :b
:( it's my first model with blender

It's a poorly optimized UV if that's what you're asking.


Fully working, no syntax errors, has own CI and Icon,

Only a stolen script from stratofortress thompson m1a1 but hey it works. May not release anyway

Looks more like an 1800s musket since its twice his height.

Looks more like an 1800s musket since its twice his height.
lol


Fully working, no syntax errors, has own CI and Icon,

Only a stolen script from stratofortress thompson m1a1 but hey it works. May not release anyway
dear god, that's terrible. as an actual model, sure it's fine. But don't you see how disproportioned it is? It's twice the blockhead's height for god's sake. Also, the hands, in no blockland-logic-based situation would unless he was an amputee!
« Last Edit: February 27, 2012, 08:26:07 AM by Supreme Guy »

dear god, that's terrible. as an actual model, sure it's fine. But don't you see how disproportioned it is? It's way too think and it's twice his height for god's sake. Also, the hands, in no blockland-logic-based situation would work.

It's obviously Rayman


Go: Absolutely no detail!




Fully working, no syntax errors, has own CI and Icon,

Only a stolen script from stratofortress thompson m1a1 but hey it works. May not release anyway
G'day. You have been accepted into the Ridiculously Long Firearm club. Enjoy your stay.




okay so.
this is my UV map for the hawaiian shirt
so much stuff is stretched way out of proportion than on the model. for instance the buttons, which make up the little dark blob on the left, are differently sized, even though they're exactly the same on the model.
is that okay? will my friend, who knows nothing about modeling, be able to texture this? because if it's still stretched when she does it, will it forget up?
Mind sending me the blend? I'd like to try my hand at the UV mapping.

G'day. You have been accepted into the Ridiculously Long Firearm club. Enjoy your stay.



My weapon isn't long enough to be in your cool club :(

Why don't you people who make rediculously long weapons make a different playertype that checks when it scrolls through or opens up inventory if the weapon has a certain value, which could be included without much hassle. If the weapon did have that value, the player would play an animation that would make the body twist sideways, possibly the pants as well. That would make the right arm further back and the left arm further forward, and that would make the scaling look a bit more realistic.

I don't know, I have stupid ideas.