Author Topic: The new and improved 3D model topic!  (Read 4759700 times)


I looked at the avatar and thought, "That looks like Masterlegodude." Then I looked at the poster.

I looked at the avatar and thought, "That looks like Masterlegodude." Then I looked at the poster.
You are a blind rainbow monkey blockhead thing with tentacles of doom

Anyone want to think about my post?
I think about your posts. ._.

Anyone want to think about my post?
I think about your posts. ._.

uhm...
what?

tl;lb
too long, looks bad. i can tell im gonna use this one alot

Why don't you people who make rediculously long weapons make a different playertype that checks when it scrolls through or opens up inventory if the weapon has a certain value, which could be included without much hassle. If the weapon did have that value, the player would play an animation that would make the body twist sideways, possibly the pants as well. That would make the right arm further back and the left arm further forward, and that would make the scaling look a bit more realistic.
Y/N

Y/N
Hey, blalbalblablalba

fsadjfdsof sorry wrong person :(
i feel terrible
« Last Edit: February 27, 2012, 04:36:13 PM by NEkram »

Holy stuff nice.

On another note, khain and Derrioth.

I see you-
And I've yet to get the world model on this thing fixed.

by saturday, you'll have my men in your door.

by saturday, you'll have my men in your door.
your men have the power to phase through doors :O


Thanks. No chance of it being made though, until maybe 6 months from now, where someone will get a SUDDEN NEW IDEA and post it and then someone will make it.
Hey, blalbalblablalba

fsadjfdsof sorry wrong person :(
i feel terrible
I missed whatever it was originally, but I'm curious lol.
What was it, and who was it meant for?

Thanks. No chance of it being made though, until maybe 6 months from now, where someone will get a SUDDEN NEW IDEA and post it and then someone will make it.I missed whatever it was originally, but I'm curious lol.
What was it, and who was it meant for?
Actually, I've been thinking about making a humanoid playertype.
Dunno how it's gonna turn out though

I missed whatever it was originally, but I'm curious lol.
What was it, and who was it meant for?
Eh, doesn't matter anyway.


the animation looks good in first person, but there is something i don't like about it.
also

Not exactly twice but almost :(

Add a 2 foot bayonet and you're fine.

NO 9 FEET IS BETTER

Actually, I've been thinking about making a humanoid playertype.
Dunno how it's gonna turn out though
Damn. I was wrong.
I want it, no matter how it turns out.