Author Topic: The new and improved 3D model topic!  (Read 4693716 times)

I'm telling him instead of ripping the models and making them low poly, to just recreate them so they are stylized for Blockland.
I think they look fine as they are

people want them to look like the tf2 weapons (which are already stylized)

pffft, it won't look right in the blockheads hands :V

I'm telling him instead of ripping the models and making them low poly, to just recreate them so they are stylized for Blockland.
I might do that eventually after I've got the base models done. Right now I'm just being lazy.


Corp i think your pump is too far up front. maybe remove it to about here |   |

Corp i think your pump is too far up front. maybe remove it to about here |   |
Reference pic of the gun.
EDIT-
Gasmask looks so weird IMO.
Though I kinda like it.
« Last Edit: March 28, 2012, 12:13:27 PM by The Corporation »


yay Snail eyes.
Got the idea from this pic.
Thing is, I haven't seen this picture in quite a few months, so you could say my memory was fuzzy

well i know they make some look like that but it looks better when its not THAT close when its already roostered.

well i know they make some look like that but it looks better when its not THAT close when its already roostered.
Already made my mind up.
:V

Got the idea from this pic.
Thing is, I haven't seen this picture in quite a few months, so you could say my memory was fuzzy


The battle in Yonkers; world war z is a great book

The battle in Yonkers; world war z is a great book
and brad pitt is going to be the actor for the protagonist in the movie next year.

Spend ~45 minutes making a texture for a model you will see a maximum of 2 seconds as it whizzes past your head. Texture artist logic.


Got the idea from this pic.
Thing is, I haven't seen this picture in quite a few months, so you could say my memory was fuzzy

>M1114 with M60 on pintle mount

what