Author Topic: The new and improved 3D model topic!  (Read 4681893 times)

master lego dude you rock.

Thanks, also, i forgot to mention, i'm using a texture called 'Shingles' for the sides of the roof of the spawn room and for the sides of the stairs, but for the stairs, i've adjusted the texture placement of the shingles make it look like the stairs come out a bit towards the top of them, just to make them look prettier :D


This is a screenshot i took of the stairs before i did the rest of the map, so it's kind of old

Don't forget the bumpy terrain and lake :(
Also will you do the original version with the island? I liked that one better :(


Unlike all my other models, I am actually planning on putting this ingame.

'Kay, i'm on the XP computer again, time to post those pictures i said i couldn't post :D

-snips-

Some things still need to be fixed up
The grass texture is quite bad if i may say anything about it.
Maybe it needs to be less dark?


-snip-

Why would you have a minigun pistol? It would just be a bad pistol and a bad machine gun.

Lol, no.
Um.. Lol yes. If you read what theyu said, you can't scale animations in milkshape.
Also, lovin the box shadows that come free.

Why would you have a minigun pistol? It would just be a bad pistol and a bad machine gun.
It's a shotgun.

It's a shotgun.

You might want to make it look like a shotgun then...

You might want to make it look like a shotgun then...
It's a futuristic one.

I think it looks like a shotgun


:D

Um.. Lol yes. If you read what theyu said, you can't scale animations in milkshape.
Also, lovin the box shadows that come free.

Im not making a vehicle.

Does anyone know a good way to make an edge on a blade?

I'll also be making a Curve on the edge so if you have any ideas other than alot of verticies feel free to tell...

While Im asking for help, if you could control a robot on blockland what would you want your wepon to be?

Um.. Lol yes. If you read what theyu said, you can't scale animations in milkshape.
Also, lovin the box shadows that come free.
I actually think the shadows is fixed if you use an alternate exporter from the default one. So I've heard, anyway. Regardless of that, it's still a great low-level modeling program.

Note that it's the exporter that causes the shadow problem, not the program.
« Last Edit: January 02, 2010, 09:37:05 PM by Thalberg »