Author Topic: The new and improved 3D model topic!  (Read 4151709 times)




instead of dismissing criticisms as “nice trolling attempt loel” grow the forget up and takea hint and fix the awful triangulation

instead of dismissing criticisms as “nice trolling attempt loel” grow the forget up and takea hint and fix the awful triangulation
the only two pieces of actual triangulation are on the toes.

then what with all the other spots
don't tell me they're supposed to be there intentionally


Here's a brighter shot. And yes one of the pieces is intentional. It's a talon attached to the tongue and it curves outwards a little.

i stuff myself. that is all.

It does work that way actually. I have a few models that have the appearance of having bad triangulation from Blender's rendering via the camera. It does not look that way in BL. As long as you set that face to be a quad in Blender during editing, it will stay a quad.

Heres proof



I'm just going to leave this here and tell most of you to shut the forget up and stop bashing Hyde for his "triangulation".

I don't think they mean triangulation, they mean everything is literally a triangle and it looks weird as hell.

I don't think they mean triangulation, they mean everything is literally a triangle and it looks weird as hell.
What the forget? They circled the little bits where there's triangles. Get the stick out of your ass already.

Every shape besides the Blockhead body is a triangle/square that tapers in to a triangle.

Every shape besides the Blockhead body is a triangle/square that tapers in to a triangle.
What does it matter if they end in points?

It would be ok if the entire thing wasn't made of them.


made with google sketch up
It's supposed to be an L96 sniper rifle.