Author Topic: The new and improved 3D model topic!  (Read 4671307 times)


I've been doing this for UDK, and I understand you're making it for your own game. I can see where the clipping issues come from, though, and it is agreeably a huge pain in the ass. :/
Okay I was a little confused there. What are you doing in UDK?

Ok, got blender and i run it and all it is giving is the animation. I'm guessing i downloaded something wrong? Or am i just stupid.

Ok, got blender and i run it and all it is giving is the animation. I'm guessing i downloaded something wrong? Or am i just stupid.
um
what

um
what
It's the animation system i do not understand what to do. The keyframes are at the bottom and it's like an animation system.

Ok, so i'm getting blender, is that the best for this or is it not good for beginners?
Milkshape is generally more user-friendly, but it does have fewer options than in Blender.  However, rendering and exporting things with Blender is sometimes a huge hassle, while Milkshape's render and exportation process is pretty easy and generally bug-free.

It ultimately depends what you want to model for.

milkshapes controls suck ass. Vince post a screencap of what it looks like

Milkshape is generally more user-friendly, but it does have fewer options than in Blender.  However, rendering and exporting things with Blender is sometimes a huge hassle, while Milkshape's render and exportation process is pretty easy and generally bug-free.

It ultimately depends what you want to model for.
Milkshape does not render.

milkshapes controls suck ass. Vince post a screencap of what it looks like
Actually, Milkshape's controls are great. Although, almost all modeling programs have the same essential controls. For what it was designed for, Milkshape serves it's purpose.

-snip-
Uhh... silenced scoped knife...?
But... It makes no sense, the silence-
The scope, it is so...

Ah whatever.
At least the scope looks pretty well attached.

Ok, got blender and i run it and all it is giving is the animation. I'm guessing i downloaded something wrong? Or am i just stupid.
You can just ignore the timeline or close it by dragging the bottom left of the 3D viewport over the timeline. Blender has a lot of features.

Thanks for that tip on the cartoon look jink :D



Also my modeling is getting better :I

Yes thats the pipebomb from KF


(Designs provided by Eksi)

This may turn into something.

What's the orange line about?