Ah stuff..4 votes for the top one, (including me and my brother)2 votes for the bottom one...unsure if I should cap it at 4 or not
what do you make those in? and how do you do the cartoon like shading
When it comes to weapons, I've made each one of them have the same bones in the same position. After that, I can take the default bones for all the weapons, animate it along side the player's swing animation, then export the weapon's animation to call upon when the player swings. Everything lines up and looks good, so that may be a possibility for what you need to do. Just make a universal set of bones for all your clothing and animate the movement of the clothing with the character bones. You can just mount the clothing onto the character and line up the origin or roots, so everything lines up properly. When it comes to playing the animations at the same time, you'll have to refer to code.Just an idea, though. I don't really have any other thoughts on that.
Yeah that's what I've been doing. Its just a massive pain in the ass to solve all the clipping. Also I think you're talking about blockland. I'm talking about my game.
From the first bit I thought it was a hammer with a scope.
Ok, so i'm getting blender, is that the best for this or is it not good for beginners?
depends. the learning curve is different for everybody