Author Topic: The new and improved 3D model topic!  (Read 4676194 times)

omg taboo tone it down


shoulder clipping is pretty gross
yeah, i'm undecided between having it just totally eat the shoulder and shortening the stock



Okay I need help making this look decent, what do you guys think could be redone/fixed

the blade should be an actual curve for starters


the blade should be an actual curve for starters
Confused as to what you mean


Not in love with the head, I will probably redo it.

Edit: Redid the head



Edit: Hydralisk is crazy and thinks that this looks better.


I think that's because the third gives the illusion that the ammunition thingies are larger. The second one is the best, but you should make those ammo things at the side bigger.

I did the Backburner. I don't really like it, but the head is a nightmare anyways.


it looks really annoyed and confused

The cylinders are better because it contrasts from the squareness of the rest of the model, which makes it interesting to look at, instead of just pure blockiness.

For example, cartoons use this effect.


A 3d model on a cartoony background.

it looks really annoyed and confused
I mean, that's sort of the idea...

I made that texture myself, so it might not be too good.

...I made this tonight...



Confused as to what you mean
Google pickaxe and you an instantly see what's wrong with your model.

...I made this tonight...


You need to make the blade wider at the top so it's heavier. Makes for a better swing when slapping.