Author Topic: The new and improved 3D model topic!  (Read 4679550 times)

Interesting bow there. I like it. That person thing is also really good.

It pains me to see this topic so low on the page so I asked Masterlegodude what to make to bump it and he said to make a chibi, and so I did.
[i mg]http://i.imgur.com/WgUBDCW.png[/img]

for reasons

That face is going to give me night terrors.

so wait, do you do low-polys in blender and then touch up in max? isn't that completely backwards...?

so wait, do you do low-polys in blender and then touch up in max? isn't that completely backwards...?
I do all of my polymodeling in blender and use Zbrush for sculpting

either way that seems really silly
teach me your ways

either way that seems really silly
teach me your ways
maybe if you get on steam more often

....that's why my computer's been unusally fast these past two days!


pfft XD
I bet you couldn't do better. Besides, guns are more his style, not bows.


For Blender, does anyone know a tool or a way to make line #1 (well technically a collection of 6 linked sides) be line #2? The sides on line #2 would be straight in this case. The gray stuff isn't part of it and the grey vertical lines are just a guideline sort of thing.

So basically take a bunch of line segments and make it look like the side of a half circle.


For Blender, does anyone know a tool or a way to make line #1 (well technically a collection of 6 linked sides) be line #2? The sides on line #2 would be straight in this case. The gray stuff isn't part of it and the grey vertical lines are just a guideline sort of thing.

So basically take a bunch of line segments and make it look like the side of a half circle.
Okay, follow these intructions.

The line has 7 vertices. From left to right the vertices are numbered 1, 2, 3, and so on. Vertices 1 and 7 define the diameter of the circle and as such are already on the circle, at opposite points. You do not need to change these vertices.

Select vertex 4 which I assume is the exact midpoint between vertices 1 and 7.
Shift+S > Cursor to Selected
Shift+A > Circle (Use as many vertices as you think you'll need. 32 will probably be fine.)
Shift+Ctrl+Tab > Vertex
S > Move your mouse over vertex 1 or 7. You should now have a circle with the diameter of the 7 vertex line.

Select vertices 2, 3, 5, and 6.
Extrude those vertices so the resulting 2 faces overlap the circle.
Zoom in on the spot where one edge of either of the 2 new faces intersect with the circle. Select the two intersecting edges. Pictured below.

W > Edges X Intersection (If you can't see this option you need to enable EdgeTools in Ctrl+Alt+U > Addons)

You now have a new vertex at the exact intersection of these two edges. Repeat for the remaining 3 edges. Don't delete the very top vertex of the circle. It's aligned with vertex 4 so you don't need to do anything to that. Delete all the extra vertices and done:


And here's the circle on top of the final geometry to clear things up a little.
« Last Edit: July 23, 2013, 04:07:07 PM by Demian »

that doesn't look even remotely circular


i don't see how either of those things affect how incredibly silly it looks