Author Topic: The new and improved 3D model topic!  (Read 3902282 times)


Holy stuff they look really good.

Nice work there
i really like these as well, however i am not digging that one toe thats noticeably larger than the other two

is that anatomically correct? im dinotarded so idk


http://pastebin.com/vxygy4P1
http://pastebin.com/Lg7dXvvV
Try these.
No dice, I've also tried some suggestions regarding the folder structuring and slash consistency.
I feel like I might just be missing some important resource or something.

I did some spooky magic on everything and...

I really hate to break it to you, but I actually changed nothing at all save for the \ after "models\weapons\upgrades\"
I used the original .smd file, and a slightly modified .qc file that removed the two $includes so I could compile

This means either that \ was the most important figure of all of mankind's history and we should worship it, or you put your .vmts in the wrong directory. Or the $includes are killing the materials, which shouldn't be the case.

Weird, guess I'll check things out a bit deeper then.
Can you show me the exact QC and folder structure you used?
« Last Edit: June 25, 2015, 08:20:39 PM by ·:Taboo:· »

Code: (compil.qc) [Select]
$modelname "weapons\upgrades\a_optic_eotech.mdl"
$body A_Optic "hcog.smd"
$includemodel "a_optic_eotech_anims.mdl"
$cdmaterials "models\weapons\upgrades\"

Folder Structure (Materials)

Folder Structure (Models)
Code: (hcog_col.vmt) [Select]
"VertexLitGeneric"
{
"$basetexture" "models\weapons\upgrades\hcog_col"

"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6

"$yellow" "0"
"$one" "1"
}

I tried 3D modeling again but instead of using Blender I used a website called Tinkercad. For some reason exporting the file into an .obj messed up all the colors so I had to use only one so it can be properly viewed on p3d.

Revolver (View in 3D)
and yes there are a few clipping issues

EDIT: Turn on subdivision surfaces for "the flintstones" mode
« Last Edit: June 26, 2015, 02:10:20 AM by Office-Pirate »

What kind of playertype should I make now?



i really like these as well, however i am not digging that one toe thats noticeably larger than the other two
What? If you think it's bigger, it's obviously the angle, because they're the same size

Baby steps, maybe.

This error might be related, it would be a nice change of pace from "it just doesn't work":
Requesting texture value from var "$basetexture" which is not a texture value (material: __gbuffer11)