Author Topic: The new and improved 3D model topic!  (Read 3909016 times)

Maybe something's up with $reflectiontint, $reflectiontintshininess and $reflectiontintcolor, try removing them for the time being and just see if the base texture and normal map work in the game's engine
Nope, tried getting rid of the self illumination map too, still nothing.

Wow, what is going on?

I guess maybe if you have any other 3D modeling programs, you could try exporting with those




Carrrrnotaurus! the Man-Eating Bull! Literally.

Edit: Fyi, arms are too large.

They are on the real carnos



Wow, what is going on?
I guess maybe if you have any other 3D modeling programs, you could try exporting with those
I've tried with Blender and two versions of Max, but SMD is such a simple format that I don't think it's the issue.

Taboo, can you provide the .smd and .qc you're using in a pastebin?




« Last Edit: June 25, 2015, 07:11:38 AM by Alphadin »