The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3826384 times)

What I did was take a 8 sided cylinder, and extruded it inside a bit, then I took 6 sided cylinders and rotated them at a 45 degree angle like this


Then I'd have them as a separate object, add modifier, boolean, and set its operation to union.


Then I apply and delete the cylinders in edit mode



Then I ctrl+f the holes it made, and the result is a clean mesh. Their is probably a better way to do this but this is what I did.
Tip for filling the faces quicker next time: alt click to select the edges, then press spacebar and type 'bridge edge loops'.




really gross wheels imo, way too thick, large, and tires are too thin

everything else r good

really gross wheels imo, way too thick, large, and tires are too thin

everything else r good

« Last Edit: October 19, 2017, 08:27:41 AM by Filipe »

I like the wheels they look baller as forget

My brothers the wheels are placeholders

In that case it's perfect


ive created a monster


one pixel is about 5000000 blender units (one blender unit is a meter)
one pixel in that image is approximately 3106.85 miles, and the image is 515 x 458
515*458 is 235870, so that image is 732812709.5 square miles

the sun's diameter is 864575.90 miles
this object's diameter is 1422937.3 miles by comparison

it's bigger than the sun itself


So I want to make this face planar



The line in the middle isn't exactly where I want it, no big deal I'll just vert slide these two parts.



I can't quite move past the edge...



And I cant quite seem to move this to X 0...


What should I do here?
« Last Edit: October 20, 2017, 03:26:52 AM by Emgiell »

are you holding ctrl? that would put you on snap mode and it would prevent you from doing precision changes. im not sure if i get what you're asking about though. maybe describe out what you want to do more?