Author Topic: The new and improved 3D model topic!  (Read 4653550 times)

Nice work kevin could i see afew pictures of it front and side without fancy lighting? i wanna see the whole thing, also whats the poly count?





No idea what the poly count is and no idea how to find it using blender.

Shield arm! :D
Also, nice arms. :D

*gets gun pointed at him*
Nooo, i am serious! D:

It has fat thighs.

It has fat thighs.

they are counterweights for all the heavy stuff on top im guessing

very nice i cant wait to see what else you have in store

The left arm reminds me of the Steam logo, only shorter


Can someone help? Ive downloaded Python 2.7 and Blender but Blender says this.


Your lugers barrel is too small

And The endpiece is a little too large
« Last Edit: August 02, 2010, 03:51:24 PM by Tom Gunn »


The hadle looks like Aaahhh.

But the rest is like Ooohhh.


-snip-

i think that the trigger guard section is too smooth, could just be me tho



starting to learn to use blender
(the monkey comes with it, i didnt make it)

So you spawned a monkey and rendered...?


Ok. I don't really know what to say... Glad you know how to spawn a monkey and click the render button...?

So you spawned a monkey and rendered...?


Ok. I don't really know what to say... Glad you know how to spawn a monkey and click the render button...?

Yeah, it took me 20 minutes to do that.

:C